public MazeProblemSolver() { var mirrorService = new MirrorService(); _mazeService = new MazeService(mirrorService); _lazerService = new LazerService(); }
public SettingsProvider(IMazeService mazeService, IAlgorithmsHandler algorithmsHandler, GridConfigurationParameters mazeParameters) { width = mazeParameters.Width; height = mazeParameters.Height; algorithms = algorithmsHandler.GetAvailableAlgorithmNames(); metricsNames = MetricExtensions.AvailableNames(); this.mazeService = mazeService; }
public MazeController(IMazeService mazeService) { this.mazeService = mazeService; }
public MazeServiceTests() { _mazeService = new MazeService(_mockMazeRepo.Object, _mockRoomTyeRepo.Object); }
public MazeController(IMazeService service) { this._service = service; }
public MazeController(IMazeService mazeService, IMapper mapper) { this.mazeService = mazeService; this.mapper = mapper; }
/// <summary> /// Constructs the maze controller /// </summary> public MazeController(IMazeService recursiveBacktrackingService) { _mazeService = recursiveBacktrackingService; }
public ShowApplication(IMazeService mazeService) { _mazeService = mazeService; }
public MazeController(IMazeService mazeIntegrationService, IMapper mapper) { _mazeIntegrationService = mazeIntegrationService; _mapper = mapper; }
public void SetUp() { _mazeService = Substitute.For <IMazeService>(); _sut = new ShowApplication(_mazeService); _getShowRequest = new GetShowRequest(); }
public HomeController(IMazeService mazeService) { MazeService = mazeService; }
public MazeRunnerService(IMazeService mazeService) { this.MazeService = mazeService; }