public NeedHandler(IEntityDetector entityDetector, IGameConfig gameConfig, IUiConfig uiConfig, IDeathHandler deathHandler, IMaxSwordCalculator maxSwordCalculator, IPlayerSpaceResolver playerSpaceResolver, IGameContext gameContext, ITextEffectPresenter textEffectPresenter) { _entityDetector = entityDetector; _gameConfig = gameConfig; _uiConfig = uiConfig; _deathHandler = deathHandler; _maxSwordCalculator = maxSwordCalculator; _playerSpaceResolver = playerSpaceResolver; _gameContext = gameContext; _textEffectPresenter = textEffectPresenter; }
public void Init(IMaxSwordCalculator maxSwordCalculator) { _maxSwordsCalculator = maxSwordCalculator; }