Exemple #1
0
 public NeedHandler(IEntityDetector entityDetector, IGameConfig gameConfig, IUiConfig uiConfig,
                    IDeathHandler deathHandler, IMaxSwordCalculator maxSwordCalculator, IPlayerSpaceResolver playerSpaceResolver, IGameContext gameContext, ITextEffectPresenter textEffectPresenter)
 {
     _entityDetector      = entityDetector;
     _gameConfig          = gameConfig;
     _uiConfig            = uiConfig;
     _deathHandler        = deathHandler;
     _maxSwordCalculator  = maxSwordCalculator;
     _playerSpaceResolver = playerSpaceResolver;
     _gameContext         = gameContext;
     _textEffectPresenter = textEffectPresenter;
 }
Exemple #2
0
 public void Init(IMaxSwordCalculator maxSwordCalculator)
 {
     _maxSwordsCalculator = maxSwordCalculator;
 }