public void Render(RenderJob job)
        {
            var input  = locateWorld(job.Worldname);
            var output = locateWebpath(job.Worldname);

            var result = _renderer.Render(job.Worldname, input, output);

            _writer.Upsert(result);
        }
Exemple #2
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        public void Render()
        {
            // TODO: Maybe show some sort of connecting/loading message?
            if (_mapRenderer.FocusedPlayerId == Guid.Empty)
            {
                return;
            }

            _mapRenderer.Render();
            gameHUD.Render();
        }
Exemple #3
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        /// <summary>
        /// Renders the map to an image
        /// </summary>
        /// <returns></returns>
        /// <remarks>Not sure if we should remove it all together?</remarks>
        public System.Drawing.Image GetMap()
        {
            string s;

            return(_defaultRenderer.Render(this, out s));
        }