public void Render(RenderJob job) { var input = locateWorld(job.Worldname); var output = locateWebpath(job.Worldname); var result = _renderer.Render(job.Worldname, input, output); _writer.Upsert(result); }
public void Render() { // TODO: Maybe show some sort of connecting/loading message? if (_mapRenderer.FocusedPlayerId == Guid.Empty) { return; } _mapRenderer.Render(); gameHUD.Render(); }
/// <summary> /// Renders the map to an image /// </summary> /// <returns></returns> /// <remarks>Not sure if we should remove it all together?</remarks> public System.Drawing.Image GetMap() { string s; return(_defaultRenderer.Render(this, out s)); }