Exemple #1
0
        public override void Reset()
        {
            base.Reset();

            map = new Map(this);
            hud = new HUD(this, map);
            enemies = new EnemiesManager(this);

            //Atribui as pistas da estrada para o gestor de inimigos conhecer
            enemies.CurrentRoad = ((IRoad)map.Road).Lanes;

            hero = new Heroi(Game, map);
            hero.SpriteBatch = this.SpriteBatch;
            hero.Velocity = Vector2.Zero;
            hero.Scrollable = true;
            map.Add(hero);
            map.ChangeLaneRegister((IChangeLanelistener)hero);
            map.Velocity = Vector2.Zero;

            base.LoadContent();

            map.ColisionsOccours += OnColisionsOccours;
            map.ChangeRoadType += OnChangeRoad;

            //inicia a geração de inimigos na estrada
            enemies.startGeneration(map);
            gameIsOver = false;
            timer = 3000;
        }