Exemple #1
0
        /// <summary>
        /// Sets the first argument for the macro call.
        /// </summary>
        /// <param name="context">GPU context where the macro code is being executed</param>
        /// <param name="processor">GPU GP FIFO command processor</param>
        /// <param name="code">Code to be executed</param>
        /// <param name="argument">First argument</param>
        public void StartExecution(GpuContext context, GPFifoProcessor processor, ReadOnlySpan <int> code, int argument)
        {
            _argument = argument;

            _executionPending = true;

            if (_executionEngine == null)
            {
                if (GraphicsConfig.EnableMacroHLE && MacroHLETable.TryGetMacroHLEFunction(code.Slice(Position), context.Capabilities, out _hleFunction))
                {
                    _executionEngine = new MacroHLE(processor, _hleFunction);
                }
                else if (GraphicsConfig.EnableMacroJit)
                {
                    _executionEngine = new MacroJit();
                }
                else
                {
                    _executionEngine = new MacroInterpreter();
                }
            }

            if (_hleFunction == MacroHLEFunctionName.MultiDrawElementsIndirectCount)
            {
                // We don't consume the parameter buffer value, so we don't need to flush it.
                // Doing so improves performance if the value was written by a GPU shader.
                context.GPFifo.SetFlushSkips(2);
            }
        }
Exemple #2
0
        /// <summary>
        /// Creates a new instance of the GPU cached macro program.
        /// </summary>
        /// <param name="position">Macro code start position</param>
        public Macro(int position)
        {
            Position = position;

            _executionEngine  = null;
            _executionPending = false;
            _argument         = 0;
            _hleFunction      = MacroHLEFunctionName.None;
        }
Exemple #3
0
        /// <summary>
        /// Creates a new instance of the GPU cached macro program.
        /// </summary>
        /// <param name="position">Macro code start position</param>
        public Macro(int position)
        {
            Position = position;

            _executionPending = false;
            _argument         = 0;

            if (GraphicsConfig.EnableMacroJit)
            {
                _executionEngine = new MacroJit();
            }
            else
            {
                _executionEngine = new MacroInterpreter();
            }
        }