/// <summary> /// Serializes this message. /// </summary> /// <param name="serializer">Serializer used to serialize objects</param> public override void Serialize(IMDSSerializer serializer) { base.Serialize(serializer); serializer.WriteBoolean(Success); serializer.WriteStringUTF8(ResultText); serializer.WriteObjectArray(WebServices); }
/// <summary> /// Serializes this message. /// </summary> /// <param name="serializer">Serializer used to serialize objects</param> public override void Serialize(IMDSSerializer serializer) { base.Serialize(serializer); serializer.WriteStringUTF8(ApplicationName); serializer.WriteBoolean(Removed); serializer.WriteStringUTF8(ResultMessage); }
/// <summary> /// Serializes this object. /// </summary> /// <param name="serializer">Serializer used to serialize objects</param> public void Serialize(IMDSSerializer serializer) { serializer.WriteStringUTF8(Name); serializer.WriteStringUTF8(IpAddress); serializer.WriteInt32(Port); serializer.WriteStringUTF8(Adjacents); serializer.WriteStringUTF8(Location); }
/// <summary> /// Serializes this message. /// </summary> /// <param name="serializer">Serializer used to serialize objects</param> public override void Serialize(IMDSSerializer serializer) { base.Serialize(serializer); serializer.WriteByte((byte)CommunicatorType); serializer.WriteByte((byte)CommunicationWay); serializer.WriteStringUTF8(Name); serializer.WriteStringUTF8(Password); }
/// <summary> /// Serializes and writes a MDSMessage according to the protocol rules. /// </summary> /// <param name="serializer">Serializer to serialize message</param> /// <param name="message">Message to be serialized</param> public void WriteMessage(IMDSSerializer serializer, MDSMessage message) { //Write protocol type serializer.WriteUInt32(MDSDefaultProtocolType); //Write the message type serializer.WriteInt32(message.MessageTypeId); //Write message serializer.WriteObject(message); }
/// <summary> /// Serializes this message. /// </summary> /// <param name="serializer">Serializer used to serialize objects</param> public override void Serialize(IMDSSerializer serializer) { base.Serialize(serializer); serializer.WriteStringUTF8(SourceServerName); serializer.WriteStringUTF8(SourceApplicationName); serializer.WriteInt64(SourceCommunicatorId); serializer.WriteStringUTF8(DestinationServerName); serializer.WriteStringUTF8(DestinationApplicationName); serializer.WriteInt64(DestinationCommunicatorId); serializer.WriteObjectArray(PassedServers); serializer.WriteByteArray(MessageData); serializer.WriteByte((byte)TransmitRule); }
/// <summary> /// Serializes this message. /// </summary> /// <param name="serializer">Serializer used to serialize objects</param> public override void Serialize(IMDSSerializer serializer) { base.Serialize(serializer); serializer.WriteBoolean(Success); serializer.WriteStringUTF8(ResultMessage); }
/// <summary> /// Serializes this message. /// </summary> /// <param name="serializer">Serializer used to serialize objects</param> public override void Serialize(IMDSSerializer serializer) { base.Serialize(serializer); serializer.WriteStringUTF8(Name); serializer.WriteInt32(CommunicatorCount); }
/// <summary> /// Serializes this message. /// </summary> /// <param name="serializer">Serializer used to serialize objects</param> public override void Serialize(IMDSSerializer serializer) { base.Serialize(serializer); serializer.WriteStringUTF8(SourceServerName); serializer.WriteStringUTF8(SourceApplicationName); serializer.WriteInt64(SourceCommunicatorId); serializer.WriteStringUTF8(DestinationServerName); serializer.WriteStringUTF8(DestinationApplicationName); serializer.WriteInt64(DestinationCommunicatorId); serializer.WriteObjectArray(PassedServers); serializer.WriteByteArray(MessageData); serializer.WriteByte((byte) TransmitRule); }
/// <summary> /// Serializes this message. /// </summary> /// <param name="serializer">Serializer used to serialize objects</param> public void Serialize(IMDSSerializer serializer) { serializer.WriteStringUTF8(Url); }
/// <summary> /// Serializes this object. /// </summary> /// <param name="serializer">Serializer used to serialize objects</param> public void Serialize(IMDSSerializer serializer) { serializer.WriteStringUTF8(ServerName); serializer.WriteDateTime(ArrivingTime); serializer.WriteDateTime(LeavingTime); }
/// <summary> /// Serializes this message. /// </summary> /// <param name="serializer">Serializer used to serialize objects</param> public override void Serialize(IMDSSerializer serializer) { base.Serialize(serializer); serializer.WriteStringUTF8(ApplicationName); }
public override void Serialize(IMDSSerializer serializer) { base.Serialize(serializer); serializer.WriteInt32(ControllerMessageTypeId); serializer.WriteByteArray(MessageData); }
/// <summary> /// Serializes this message. /// </summary> /// <param name="serializer">Serializer used to serialize objects</param> public virtual void Serialize(IMDSSerializer serializer) { serializer.WriteStringUTF8(MessageId); serializer.WriteStringUTF8(RepliedMessageId); }
/// <summary> /// Serializes this message. /// </summary> /// <param name="serializer">Serializer used to serialize objects</param> public override void Serialize(IMDSSerializer serializer) { base.Serialize(serializer); serializer.WriteStringUTF8(ApplicationName); serializer.WriteObjectArray(WebServices); }
/// <summary> /// Serializes this message. /// </summary> /// <param name="serializer">Serializer used to serialize objects</param> public override void Serialize(IMDSSerializer serializer) { base.Serialize(serializer); serializer.WriteObject(Result); serializer.WriteObject(Message); }
/// <summary> /// Serializes this message. /// </summary> /// <param name="serializer">Serializer used to serialize objects</param> public override void Serialize(IMDSSerializer serializer) { base.Serialize(serializer); serializer.WriteObject(ServerGraph); }
/// <summary> /// Serializes this message. /// </summary> /// <param name="serializer">Serializer used to serialize objects</param> public virtual void Serialize(IMDSSerializer serializer) { //No data to serialize }
/// <summary> /// Serializes this message. /// </summary> /// <param name="serializer">Serializer used to serialize objects</param> public override void Serialize(IMDSSerializer serializer) { base.Serialize(serializer); serializer.WriteByte((byte)NewCommunicationWay); }
/// <summary> /// Serializes this message. /// </summary> /// <param name="serializer">Serializer used to serialize objects</param> public void Serialize(IMDSSerializer serializer) { serializer.WriteStringUTF8(Name); serializer.WriteInt32(CommunicatorCount); serializer.WriteInt32(MessageCount); }
/// <summary> /// Serializes this object. /// </summary> /// <param name="serializer">Serializer used to serialize objects</param> public void Serialize(IMDSSerializer serializer) { serializer.WriteStringUTF8(ThisServerName); serializer.WriteObjectArray(Servers); }
/// <summary> /// Serializes this message. /// </summary> /// <param name="serializer">Serializer used to serialize objects</param> public void Serialize(IMDSSerializer serializer) { serializer.WriteStringUTF8(Name); serializer.WriteInt32(CommunicatorCount); }
/// <summary> /// Serializes this message. /// </summary> /// <param name="serializer">Serializer used to serialize objects</param> public override void Serialize(IMDSSerializer serializer) { base.Serialize(serializer); serializer.WriteObjectArray(ClientApplications); }
/// <summary> /// Serializes this message. /// </summary> /// <param name="serializer">Serializer used to serialize objects</param> public override void Serialize(IMDSSerializer serializer) { base.Serialize(serializer); serializer.WriteByte((byte) NewCommunicationWay); }