Exemple #1
0
        /// <summary>
        /// Returns all arcs inside the given bounding box.
        /// </summary>
        /// <param name="box"></param>
        /// <returns></returns>
        public KeyValuePair <uint, KeyValuePair <uint, TEdgeData> >[] GetEdges(
            GeoCoordinateBox box)
        {
            if (_vertexIndex == null)
            {
                // rebuild on-the-fly.
                this.RebuildVertexIndex();
            }

            // get all the vertices in the given box.
            var vertices = _vertexIndex.GetInside(
                box);

            // loop over all vertices and get the arcs.
            var arcs = new List <KeyValuePair <uint, KeyValuePair <uint, TEdgeData> > >();

            foreach (uint vertex in vertices)
            {
                var localArcs = this.GetEdges(vertex);
                foreach (var localArc in localArcs)
                {
                    arcs.Add(new KeyValuePair <uint, KeyValuePair <uint, TEdgeData> >(
                                 vertex, localArc));
                }
            }
            return(arcs.ToArray());
        }
Exemple #2
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        /// <summary>
        /// Try and find matching lines.
        /// </summary>
        /// <param name="lines"></param>
        /// <param name="points"></param>
        /// <returns></returns>
        private MatchPosition FindMatch(ILocatedObjectIndex <PointF2D, Scene2D.ScenePoints> linesIndex, Dictionary <Scene2D.ScenePoints, Scene2DStylesSet> lines,
                                        double[] x, double[] y, Scene2DStylesSet style, float epsilon, out Scene2D.ScenePoints found)
        {
            // build box.
            var box = new BoxF2D(x, y);

            box = box.ResizeWith(epsilon * 1.1);

            // get all geometries in this box.
            var potentialMatches = linesIndex.GetInside(box);

            // find a match in the potential matches list.
            PointF2D first = new PointF2D(x[0], y[0]);
            PointF2D last  = new PointF2D(x[x.Length - 1], y[y.Length - 1]);

            MatchPosition position = MatchPosition.None;

            found = null;
            foreach (var line in potentialMatches)
            {
                // check first.
                PointF2D potentialFirst = new PointF2D(line.X[0], line.Y[0]);
                PointF2D potentialLast  = new PointF2D(line.X[line.X.Length - 1], line.Y[line.Y.Length - 1]);
                if (first.Distance(potentialFirst) < epsilon)
                {
                    found    = line;
                    position = MatchPosition.FirstFirst;
                }
                else if (last.Distance(potentialFirst) < epsilon)
                {
                    found    = line;
                    position = MatchPosition.LastFirst;
                }
                else if (first.Distance(potentialLast) < epsilon)
                {
                    found    = line;
                    position = MatchPosition.FirstLast;
                }
                else if (last.Distance(potentialLast) < epsilon)
                {
                    found    = line;
                    position = MatchPosition.LastLast;
                }

                Scene2DStylesSet styleValue;
                if (position != MatchPosition.None && lines.TryGetValue(line, out styleValue) && styleValue.Equals(style))
                {
                    break;
                }
                else
                {
                    position = MatchPosition.None;
                    found    = null;
                }
            }
            return(position);
        }
        /// <summary>
        /// Returns all edges inside the given boundingbox.
        /// </summary>
        /// <param name="box"></param>
        /// <returns></returns>
        public KeyValuePair <uint, KeyValuePair <uint, CHEdgeData> >[] GetArcs(
            GeoCoordinateBox box)
        {
            // load the missing tiles.
            this.LoadMissingTile(box);

            // get all the vertices in the given box.
            IEnumerable <uint> vertices = _vertexIndex.GetInside(
                box);

            // loop over all vertices and get the arcs.
            var arcs = new List <KeyValuePair <uint, KeyValuePair <uint, CHEdgeData> > >();

            foreach (uint vertexId in vertices)
            {
                var location = _coordinates[(int)vertexId];
                if (location != null)
                {
                    // load tile if needed.
                    this.LoadMissingTile(new GeoCoordinate(
                                             location.Latitude, location.Longitude));

                    // get the arcs and return.
                    if (_vertices.Length > vertexId)
                    {
                        var vertex = _vertices[(int)vertexId];
                        if (vertex != null &&
                            vertex.Arcs != null)
                        {
                            KeyValuePair <uint, CHEdgeData>[] localArcs = vertex.Arcs;
                            foreach (KeyValuePair <uint, CHEdgeData> localArc in localArcs)
                            {
                                arcs.Add(new KeyValuePair <uint, KeyValuePair <uint, CHEdgeData> >(
                                             vertexId, localArc));
                            }
                        }
                    }
                }
            }
            return(arcs.ToArray());
        }
Exemple #4
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        /// <summary>
        /// Returns all arcs inside the given bounding box.
        /// </summary>
        /// <param name="box"></param>
        /// <returns></returns>
        public KeyValuePair <uint, KeyValuePair <uint, TEdgeData> >[] GetArcs(
            GeoCoordinateBox box)
        {
            // get all the vertices in the given box.
            IEnumerable <uint> vertices = _vertexIndex.GetInside(
                box);

            // loop over all vertices and get the arcs.
            var arcs = new List <KeyValuePair <uint, KeyValuePair <uint, TEdgeData> > >();

            foreach (uint vertex in vertices)
            {
                KeyValuePair <uint, TEdgeData>[] localArcs = this.GetArcs(vertex);
                foreach (KeyValuePair <uint, TEdgeData> localArc in localArcs)
                {
                    arcs.Add(new KeyValuePair <uint, KeyValuePair <uint, TEdgeData> >(
                                 vertex, localArc));
                }
            }
            return(arcs.ToArray());
        }
        /// <summary>
        /// Returns all arcs inside the given bounding box.
        /// </summary>
        /// <param name="box"></param>
        /// <returns></returns>
        public override INeighbourEnumerator <TEdgeData> GetEdges(
            GeoCoordinateBox box)
        {
            if (_vertexIndex == null)
            {
                // rebuild on-the-fly.
                this.RebuildVertexIndex();
            }

            // get all the vertices in the given box.
            var vertices = _vertexIndex.GetInside(
                box);

            // loop over all vertices and get the arcs.
            var neighbours = new List <Tuple <uint, uint, uint, TEdgeData> >();

            foreach (uint vertexId in vertices)
            {
                var  localArcs = this.GetEdges(vertexId);
                uint arcIdx    = 0;
                while (localArcs.MoveNext())
                {
                    if (localArcs.EdgeData.RepresentsNeighbourRelations)
                    {
                        //if (localArcs.isInverted)
                        //{
                        //    neighbours.Add(new Tuple<uint, uint, uint, TEdgeData>(vertexId, localArcs.Neighbour, arcIdx,
                        //        (TEdgeData)localArcs.EdgeData.Reverse()));
                        //}
                        //else
                        //{ // not inverted.
                        neighbours.Add(new Tuple <uint, uint, uint, TEdgeData>(vertexId, localArcs.Neighbour, arcIdx,
                                                                               localArcs.EdgeData));
                        //}
                    }
                    arcIdx++;
                }
            }
            return(new NeighbourEnumerator(this, neighbours));
        }
Exemple #6
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        /// <summary>
        /// Returns all edges inside the given boundingbox.
        /// </summary>
        /// <param name="box"></param>
        /// <returns></returns>
        public INeighbourEnumerator <LiveEdge> GetEdges(
            GeoCoordinateBox box)
        {
            // load the missing tiles.
            this.LoadMissingTile(box);

            // get all the vertices in the given box.
            var vertices = _vertexIndex.GetInside(box);

            // loop over all vertices and get the arcs.
            var neighbours = new List <Tuple <uint, uint, uint, LiveEdge> >();

            foreach (uint vertexId in vertices)
            {
                var location = _coordinates[(int)vertexId];
                if (location != null)
                {
                    //// load tile if needed.
                    //this.LoadMissingTile(new GeoCoordinate(
                    //    location.Latitude, location.Longitude));

                    // get the arcs and return.
                    if (_vertices.Length > vertexId)
                    {
                        var vertex = _vertices[(int)vertexId];
                        if (vertex != null &&
                            vertex.Arcs != null)
                        {
                            var localArcs = vertex.Arcs;
                            for (int arcIdx = 0; arcIdx < vertex.Arcs.Length; arcIdx++)
                            {
                                neighbours.Add(new Tuple <uint, uint, uint, LiveEdge>(vertexId, (uint)arcIdx, localArcs[arcIdx].Item1, localArcs[arcIdx].Item2));
                            }
                        }
                    }
                }
            }
            return(new NeighbourEnumerator(this, neighbours));
        }
Exemple #7
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        /// <summary>
        /// Tests adding some simple data.
        /// </summary>
        protected void DoTestSimple()
        {
            // create the index.
            ILocatedObjectIndex <GeoCoordinate, LocatedObjectData> index = this.CreateIndex();

            // add the data.
            GeoCoordinate     point1      = new GeoCoordinate(0, 0);
            LocatedObjectData point1_data = new LocatedObjectData()
            {
                SomeData = point1.ToString()
            };
            GeoCoordinate     point2      = new GeoCoordinate(1, 1);
            LocatedObjectData point2_data = new LocatedObjectData()
            {
                SomeData = point2.ToString()
            };

            GeoCoordinateBox location_box = new GeoCoordinateBox(
                new GeoCoordinate(point1.Latitude - 0.0001, point1.Longitude - 0.0001),
                new GeoCoordinate(point1.Latitude + 0.0001, point1.Longitude + 0.0001));

            // try and get data from empty index.
            // regression test for issue: https://osmsharp.codeplex.com/workitem/1244
            IEnumerable <LocatedObjectData> location_box_data = index.GetInside(location_box);

            Assert.IsNotNull(location_box_data);
            Assert.AreEqual(0, location_box_data.Count());

            // try point1.
            index.Add(point1, point1_data);

            location_box_data = index.GetInside(
                location_box);
            Assert.IsNotNull(location_box_data);

            bool found = false;

            foreach (LocatedObjectData location_data in location_box_data)
            {
                if (location_data.SomeData == point1.ToString())
                {
                    found = true;
                }
            }
            Assert.IsTrue(found, string.Format("Data added at location {0} not found in box {1}!",
                                               point1, location_box));

            // try point2.
            index.Add(point2, point2_data);
            location_box = new GeoCoordinateBox(
                new GeoCoordinate(point2.Latitude - 0.0001, point2.Longitude - 0.0001),
                new GeoCoordinate(point2.Latitude + 0.0001, point2.Longitude + 0.0001));

            location_box_data = index.GetInside(
                location_box);
            Assert.IsNotNull(location_box_data);

            found = false;
            foreach (LocatedObjectData location_data in location_box_data)
            {
                if (location_data.SomeData == point2.ToString())
                {
                    found = true;
                }
            }
            Assert.IsTrue(found, string.Format("Data added at location {0} not found in box {1}!",
                                               point2, location_box));
        }
Exemple #8
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        /// <summary>
        /// Tests adding a lot of random data.
        /// </summary>
        /// <param name="count"></param>
        public void DoTestAddingRandom(int count)
        {
            ILocatedObjectIndex <GeoCoordinate, LocatedObjectData> index = this.CreateIndex();

            GeoCoordinateBox        box       = new GeoCoordinateBox(new GeoCoordinate(50, 3), new GeoCoordinate(40, 2));
            HashSet <GeoCoordinate> locations = new HashSet <GeoCoordinate>();
            Random random = new Random();

            while (count > 0)
            {
                GeoCoordinate     location = box.GenerateRandomIn(random);
                LocatedObjectData data     = new LocatedObjectData()
                {
                    SomeData = location.ToString()
                };
                locations.Add(location);
                index.Add(location, data);

                // try immidiately after.
                GeoCoordinateBox location_box = new GeoCoordinateBox(
                    new GeoCoordinate(location.Latitude - 0.0001, location.Longitude - 0.0001),
                    new GeoCoordinate(location.Latitude + 0.0001, location.Longitude + 0.0001));

                IEnumerable <LocatedObjectData> location_box_data = index.GetInside(
                    location_box);

                Assert.IsNotNull(location_box_data);

                bool found = false;
                foreach (LocatedObjectData location_data in location_box_data)
                {
                    if (location_data.SomeData == location.ToString())
                    {
                        found = true;
                    }
                }
                Assert.IsTrue(found, string.Format("Data added at location {0} not found in box {1}!",
                                                   location, location_box));

                count--;
            }

            foreach (GeoCoordinate location in locations)
            {
                GeoCoordinateBox location_box = new GeoCoordinateBox(
                    new GeoCoordinate(location.Latitude - 0.0001, location.Longitude - 0.0001),
                    new GeoCoordinate(location.Latitude + 0.0001, location.Longitude + 0.0001));

                IEnumerable <LocatedObjectData> location_box_data = index.GetInside(
                    location_box);

                Assert.IsNotNull(location_box_data);

                bool found = false;
                foreach (LocatedObjectData location_data in location_box_data)
                {
                    if (location_data.SomeData == location.ToString())
                    {
                        found = true;
                    }
                }
                Assert.IsTrue(found, string.Format("Data added at location {0} not found in box {1}!",
                                                   location, location_box));
            }
        }
Exemple #9
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        /// <summary>
        /// Try and find matching lines.
        /// </summary>
        /// <param name="lines"></param>
        /// <param name="points"></param>
        /// <returns></returns>
        private MatchPosition FindMatch(ILocatedObjectIndex<PointF2D, Scene2D.ScenePoints> linesIndex, Dictionary<Scene2D.ScenePoints, Scene2DStylesSet> lines, 
            double[] x, double[] y, Scene2DStylesSet style, float epsilon, out Scene2D.ScenePoints found)
        {
            // build box.
            var box = new BoxF2D(x, y);
            box = box.ResizeWith(epsilon * 1.1);

            // get all geometries in this box.
            var potentialMatches = linesIndex.GetInside(box);

            // find a match in the potential matches list.
            PointF2D first = new PointF2D(x[0], y[0]);
            PointF2D last = new PointF2D(x[x.Length - 1], y[y.Length - 1]);

            MatchPosition position = MatchPosition.None;
            found = null;
            foreach (var line in potentialMatches)
            {
                // check first.
                PointF2D potentialFirst = new PointF2D(line.X[0], line.Y[0]);
                PointF2D potentialLast = new PointF2D(line.X[line.X.Length - 1], line.Y[line.Y.Length - 1]);
                if (first.Distance(potentialFirst) < epsilon)
                {
                    found = line;
                    position = MatchPosition.FirstFirst;
                }
                else if (last.Distance(potentialFirst) < epsilon)
                {
                    found = line;
                    position = MatchPosition.LastFirst;
                }
                else if (first.Distance(potentialLast) < epsilon)
                {
                    found = line;
                    position = MatchPosition.FirstLast;
                }
                else if (last.Distance(potentialLast) < epsilon)
                {
                    found = line;
                    position = MatchPosition.LastLast;
                }

                Scene2DStylesSet styleValue;
                if (position != MatchPosition.None && lines.TryGetValue(line, out styleValue) && styleValue.Equals(style))
                {
                    break;
                }
                else
                {
                    position = MatchPosition.None;
                    found = null;
                }
            }
            return position;
        }