/// <summary> /// Returns Player One's Mark for the current language. /// </summary> /// <returns>Returns Player One's Mark for the current language.</returns> public string GetPlayerOneMark() { return(Localization.GetPlayerOneMark()); }
/// <summary> /// Returns Player One's Mark for the current language. /// </summary> /// <returns>Returns Player One's Mark for the current language.</returns> public string GetPlayerOneMark() { return(Localization.GetPlayerOneMark()); }