Exemple #1
0
    public void Resign(GameObject activeCamera)
    {
        Ray        ray = new Ray(activeCamera.transform.position, activeCamera.transform.forward);
        RaycastHit hit;

        if (Physics.Raycast(ray, out hit))
        {
            if (hit.collider.gameObject == resign)
            {
                load.Loading();
                rayhit = true;
                if (load.LoadComp())
                {
                    if (activeCamera.tag == "Player1")
                    {
                        ResultManager.PResult = Result.player1lose;
                    }
                    else
                    {
                        ResultManager.PResult = Result.player1win;
                    }
                    SceneManager.LoadScene("Result");
                }
            }
        }
        else if (rayhit == true)
        {
            load.Loadinit();
            rayhit = false;
        }
    }
    // Update is called once per frame
    void Update()
    {
        Ray        ray1 = new Ray(Player1Camera.transform.position, Player1Camera.transform.forward);
        RaycastHit hit1;

        if (Physics.Raycast(ray1, out hit1))
        {
            if (hit1.collider.gameObject == bottum)
            {
                load1.Loading();
                rayhit1 = true;
                if (load1.LoadComp())
                {
                    SceneManager.LoadScene("Start");
                }
            }
        }
        else if (rayhit1 == true)
        {
            load1.Loadinit();
            rayhit1 = false;
        }



        Ray        ray2 = new Ray(Player2Camera.transform.position, Player2Camera.transform.forward);
        RaycastHit hit2;

        if (Physics.Raycast(ray2, out hit2))
        {
            if (hit2.collider.gameObject == bottum)
            {
                load2.Loading();
                rayhit2 = true;
                if (load2.LoadComp())
                {
                    SceneManager.LoadScene("Start");
                }
            }
        }
        else if (rayhit2 == true)
        {
            load2.Loadinit();
            rayhit2 = false;
        }
    }
Exemple #3
0
    // Update is called once per frame
    void Update()
    {
        Ray        ray = new Ray(MainCamera.transform.position, MainCamera.transform.forward);
        RaycastHit hit;

        if (Physics.Raycast(ray, out hit))
        {
            if (hit.collider.gameObject == start)
            {
                load.Loading();
                rayhit = true;
                if (load.LoadComp())
                {
                    SceneManager.LoadScene("Main");
                }
            }
        }
        else if (rayhit == true)
        {
            load.Loadinit();
            rayhit = false;
        }
    }
Exemple #4
0
    public void PlayerSelect()
    {
        Ray        ray = new Ray(this.transform.position, this.transform.forward);
        RaycastHit hit;

        if (Physics.Raycast(ray, out hit))
        {
            hittedObj = hit.collider.gameObject;
            rayhitted = true;

            switch (selectState)
            {
            case SelectState.playerSelect:

                if (hittedObj.transform.parent.tag == playerName)
                {
                    if (hittedPlayer == null)
                    {
                        hittedPlayer = hittedObj;
                        playerLoad   = hittedPlayer.GetComponentInChildren <ILoading>();
                        hittedPlayer.GetComponent <IMovable>().MovableSS();
                    }
                    else
                    {
                        if (hittedPlayer.GetComponent <IMovable>().Movable())
                        {
                            playerLoad.Loading();
                            if (playerLoad.LoadComp())
                            {
                                selectState = SelectState.squareSelect;
                            }
                        }
                    }
                }

                break;



            case SelectState.squareSelect:

                //playseselect cancel
                if (hittedObj.transform.parent.tag == playerName && hittedObj.tag == "Player")
                {
                    if (hesHittedPlayer == null)
                    {
                        hesHittedPlayer = hittedObj;
                        playerLoad      = hesHittedPlayer.GetComponentInChildren <ILoading>();
                    }
                    else
                    {
                        playerLoad.Loading();
                        if (playerLoad.LoadComp())
                        {
                            hittedPlayer.GetComponent <IMovable>().SSinit();
                            hittedPlayer = null;
                            selectState  = SelectState.playerSelect;
                        }
                    }
                }


                //square select
                if (hittedObj.tag == "SelectableSquare")
                {
                    if (hittedSquare == null)
                    {
                        hittedSquare = hittedObj;
                        squareLoad   = hittedSquare.GetComponentInChildren <ILoading>();
                    }
                    else
                    {
                        squareLoad.Loading();
                        if (squareLoad.LoadComp())
                        {
                            hittedSquare.GetComponent <IDestroy>().SetDestroyer();
                            GameManager.GameState = GameState.moverdy;
                        }
                    }
                }


                break;
            }
        }

        //initiallization
        else if (rayhitted)
        {
            hittedObj = null;
            rayhitted = false;


            switch (selectState)
            {
            case SelectState.playerSelect:



                if (hittedPlayer != null)
                {
                    hittedPlayer.GetComponent <IMovable>().SSinit();
                    hittedPlayer = null;
                    if (playerLoad != null)
                    {
                        playerLoad.Loadinit();
                    }
                }

                break;

            case SelectState.squareSelect:

                //playseselect cancel
                if (hesHittedPlayer != null)
                {
                    playerLoad.Loadinit();
                    hesHittedPlayer = null;
                }



                //square select
                if (hittedSquare != null)
                {
                    squareLoad.Loadinit();
                    hittedSquare = null;
                }


                break;
            }
        }
    }