Exemple #1
0
        public Character(ILogger <Character> logger,
                         IGameWorld gameWorld,
                         ICharacterConfiguration characterConfig,
                         IBackgroundTaskQueue taskQueue,
                         IDatabasePreloader databasePreloader,
                         IChatManager chatManager,
                         ILinkingManager linkinManager,
                         IDyeingManager dyeingManager) : base(databasePreloader)
        {
            _logger          = logger;
            _gameWorld       = gameWorld;
            _characterConfig = characterConfig;
            _taskQueue       = taskQueue;
            _chatManager     = chatManager;
            _linkingManager  = linkinManager;
            _dyeingManager   = dyeingManager;
            _packetsHelper   = new PacketsHelper();

            _castTimer.Elapsed          += CastTimer_Elapsed;
            _summonVehicleTimer.Elapsed += SummonVehicleTimer_Elapsed;

            OnMaxHPChanged += Character_OnMaxHPChanged;
            OnMaxMPChanged += Character_OnMaxMPChanged;
            OnMaxSPChanged += Character_OnMaxSPChanged;

            OnDead += Character_OnDead;

            Bless.Instance.OnDarkBlessChanged  += OnDarkBlessChanged;
            Bless.Instance.OnLightBlessChanged += OnLightBlessChanged;
        }
Exemple #2
0
        public Character(ILogger <Character> logger,
                         IDatabasePreloader databasePreloader,
                         IGuildManager guildManager,
                         ICountryProvider countryProvider,
                         ISpeedManager speedManager,
                         IStatsManager statsManager,
                         IAdditionalInfoManager additionalInfoManager,
                         IHealthManager healthManager,
                         ILevelProvider levelProvider,
                         ILevelingManager levelingManager,
                         IInventoryManager inventoryManager,
                         IStealthManager stealthManager,
                         IAttackManager attackManager,
                         ISkillsManager skillsManager,
                         IBuffsManager buffsManager,
                         IElementProvider elementProvider,
                         IKillsManager killsManager,
                         IVehicleManager vehicleManager,
                         IShapeManager shapeManager,
                         IMovementManager movementManager,
                         ILinkingManager linkinManager,
                         IMapProvider mapProvider,
                         ITeleportationManager teleportationManager,
                         IPartyManager partyManager,
                         ITradeManager tradeManager,
                         IFriendsManager friendsManager,
                         IDuelManager duelManager,
                         IBankManager bankManager,
                         IQuestsManager questsManager,
                         IUntouchableManager untouchableManager,
                         IWarehouseManager warehouseManager,
                         IShopManager shopManager,
                         ISkillCastingManager skillCastingManager,
                         ICastProtectionManager castProtectionManager,
                         IGameSession gameSession,
                         IGamePacketFactory packetFactory) : base(databasePreloader, countryProvider, statsManager, healthManager, levelProvider, buffsManager, elementProvider, movementManager, untouchableManager, mapProvider)
        {
            _logger        = logger;
            _packetFactory = packetFactory;

            AdditionalInfoManager = additionalInfoManager;
            InventoryManager      = inventoryManager;
            StealthManager        = stealthManager;
            LevelingManager       = levelingManager;
            SpeedManager          = speedManager;
            AttackManager         = attackManager;
            SkillsManager         = skillsManager;
            KillsManager          = killsManager;
            VehicleManager        = vehicleManager;
            ShapeManager          = shapeManager;
            LinkingManager        = linkinManager;
            TeleportationManager  = teleportationManager;
            PartyManager          = partyManager;
            TradeManager          = tradeManager;
            FriendsManager        = friendsManager;
            DuelManager           = duelManager;
            GuildManager          = guildManager;
            BankManager           = bankManager;
            QuestsManager         = questsManager;
            WarehouseManager      = warehouseManager;
            ShopManager           = shopManager;
            SkillCastingManager   = skillCastingManager;
            CastProtectionManager = castProtectionManager;
            GameSession           = gameSession;

            HealthManager.MP_SP_Used += SendUseMPSP;
            HealthManager.OnCurrentHitpointsChanged += SendCurrentHitpoints;
            StatsManager.OnAdditionalStatsUpdate    += SendAdditionalStats;
            StatsManager.OnResetStats         += SendResetStats;
            BuffsManager.OnBuffAdded          += SendAddBuff;
            BuffsManager.OnBuffRemoved        += SendRemoveBuff;
            AttackManager.OnStartAttack       += SendAttackStart;
            VehicleManager.OnUsedVehicle      += SendUseVehicle;
            SkillsManager.OnResetSkills       += SendResetSkills;
            InventoryManager.OnAddItem        += SendAddItemToInventory;
            InventoryManager.OnRemoveItem     += SendRemoveItemFromInventory;
            InventoryManager.OnItemExpired    += SendItemExpired;
            AttackManager.TargetOnBuffAdded   += SendTargetAddBuff;
            AttackManager.TargetOnBuffRemoved += SendTargetRemoveBuff;
            DuelManager.OnDuelResponse        += SendDuelResponse;
            DuelManager.OnStart                   += SendDuelStart;
            DuelManager.OnCanceled                += SendDuelCancel;
            DuelManager.OnFinish                  += SendDuelFinish;
            LevelingManager.OnExpChanged          += SendExperienceGain;
            QuestsManager.OnQuestMobCountChanged  += SendQuestCountUpdate;
            QuestsManager.OnQuestFinished         += SendQuestFinished;
            ShopManager.OnUseShopClosed           += SendUseShopClosed;
            ShopManager.OnUseShopItemCountChanged += SendUseShopItemCountChanged;
            ShopManager.OnSoldItem                += SendSoldItem;

            Bless.Instance.OnDarkBlessChanged  += OnDarkBlessChanged;
            Bless.Instance.OnLightBlessChanged += OnLightBlessChanged;
        }
Exemple #3
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 public AddGemHandler(IGamePacketFactory packetFactory, IGameSession gameSession, IInventoryManager inventoryManager, ILinkingManager linkingManager) : base(packetFactory, gameSession)
 {
     _inventoryManager = inventoryManager;
     _linkingManager   = linkingManager;
 }
Exemple #4
0
 public GemRemovePossibilityHandler(IGamePacketFactory packetFactory, IGameSession gameSession, IInventoryManager inventoryManager, ILinkingManager linkingManager) : base(packetFactory, gameSession)
 {
     _inventoryManager = inventoryManager;
     _linkingManager   = linkingManager;
 }
Exemple #5
0
 public CharacterFactory(ILogger <ICharacterFactory> logger,
                         IDatabase database,
                         ILogger <Character> characterLogger,
                         IGameWorld gameWorld,
                         IDatabasePreloader databasePreloader,
                         IGameDefinitionsPreloder definitionsPreloder,
                         ICountryProvider countryProvider,
                         ISpeedManager speedManager,
                         IStatsManager statsManager,
                         IHealthManager healthManager,
                         ILevelProvider levelProvider,
                         ILevelingManager levelingManager,
                         IInventoryManager inventoryManager,
                         ILinkingManager linkingManager,
                         IGuildManager guildManager,
                         IGameSession gameSession,
                         IStealthManager stealthManager,
                         IAttackManager attackManager,
                         ISkillsManager skillsManager,
                         IBuffsManager buffsManager,
                         IElementProvider elementProvider,
                         IKillsManager killsManager,
                         IVehicleManager vehicleManager,
                         IShapeManager shapeManager,
                         IMovementManager movementManager,
                         IAdditionalInfoManager additionalInfoManager,
                         IMapProvider mapProvider,
                         ITeleportationManager teleportationManager,
                         IPartyManager partyManager,
                         ITradeManager tradeManager,
                         IFriendsManager friendsManager,
                         IDuelManager duelManager,
                         IBankManager bankManager,
                         IQuestsManager questsManager,
                         IUntouchableManager untouchableManager,
                         IWarehouseManager warehouseManager,
                         IShopManager shopManager,
                         ISkillCastingManager skillCastingManager,
                         ICastProtectionManager castProtectionManager,
                         IGamePacketFactory packetFactory,
                         UserManager <DbUser> userManager)
 {
     _logger                = logger;
     _database              = database;
     _characterLogger       = characterLogger;
     _gameWorld             = gameWorld;
     _databasePreloader     = databasePreloader;
     _definitionsPreloder   = definitionsPreloder;
     _countryProvider       = countryProvider;
     _speedManager          = speedManager;
     _statsManager          = statsManager;
     _healthManager         = healthManager;
     _levelProvider         = levelProvider;
     _levelingManager       = levelingManager;
     _inventoryManager      = inventoryManager;
     _linkingManager        = linkingManager;
     _guildManager          = guildManager;
     _gameSession           = gameSession;
     _stealthManager        = stealthManager;
     _attackManager         = attackManager;
     _skillsManager         = skillsManager;
     _buffsManager          = buffsManager;
     _elementProvider       = elementProvider;
     _killsManager          = killsManager;
     _vehicleManager        = vehicleManager;
     _shapeManager          = shapeManager;
     _movementManager       = movementManager;
     _additionalInfoManager = additionalInfoManager;
     _mapProvider           = mapProvider;
     _teleportationManager  = teleportationManager;
     _partyManager          = partyManager;
     _tradeManager          = tradeManager;
     _friendsManager        = friendsManager;
     _duelManager           = duelManager;
     _bankManager           = bankManager;
     _questsManager         = questsManager;
     _untouchableManager    = untouchableManager;
     _warehouseManager      = warehouseManager;
     _shopManager           = shopManager;
     _skillCastingManager   = skillCastingManager;
     _castProtectionManager = castProtectionManager;
     _packetFactory         = packetFactory;
     _userManager           = userManager;
 }
Exemple #6
0
 public EnchantHandlers(IGamePacketFactory packetFactory, IGameSession gameSession, ILinkingManager linkingManager, IInventoryManager inventoryManager) : base(packetFactory, gameSession)
 {
     _linkingManager   = linkingManager;
     _inventoryManager = inventoryManager;
 }
Exemple #7
0
 public ItemComposeHandler(IGamePacketFactory packetFactory, IGameSession gameSession, ILinkingManager linkingManager) : base(packetFactory, gameSession)
 {
     _linkingManager = linkingManager;
 }