private void Initialize(GameObject prefab)
        {
            ILinked linked = prefab.GetComponent <ILinked>();

            if (linked != null)
            {
                linked.SetLink(this);
            }
        }
Exemple #2
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        private void Initialize(T asset)
        {
            ILinked linked = asset as ILinked;

            if (linked != null)
            {
                linked.SetLink(this);
            }
        }
        private void Initialize(T scriptable)
        {
            if (scriptable == null)
            {
                return;
            }

            ILinked linked = scriptable as ILinked;

            if (linked != null)
            {
                linked.SetLink(this);
            }
        }