public void Test_sutSC_UI_LightTurnOn() { _sutPower.Press(); _sutTimer.Press(); _sutSC.Press(); _fakeLight.Received(1).TurnOn(); }
public void StartCancelButton_Pressed_light_Received_TurnOff() { sut_powerButton.Press(); //Her bliver state sat til SETPOWER sut_startCancelButton.Press(); light.Received().TurnOff(); //Jeg er i tvivl om det er nok bare at tjekke for light? Eller skal man også tjekke for display? }
public void Open_WhenDoorOpens_OutputLightTurnsOn() { _uut.Open(); _fakeLight.Received().TurnOn(); // virker ikke ? //_fakeOutput.Received().OutputLine("Light is turned on"); }
public void sut_Start_test() { _powerButton.Press(); _timeButton.Press(); _startCancelButton.Press(); _light.Received(1).TurnOn(); }
public void Press_StartCancel_at_Set_Time_State_Lights_Turned_On() { _sutPowerButton.Press(); _sutTimeButton.Press(); _sutStartCancelButton.Press(); _light.Received(1).TurnOn(); }
public void Door_Opened_Light_On() { //Act _door.Open(); //Assert _light.Received(1).TurnOn(); }
public void OpenDoor_DoorIsOpened_LightIsOn() { // act _door.Open(); //assert _light.Received(1).TurnOn(); }
public void TurnOnMicrowave_StartCancelPressed_LightTurnedOn() { _powerButton.Press(); _timerButton.Press(); _startcancelButton.Press(); _light.Received(1).TurnOn(); }
public void StartCancelEvent_MethodCalled_TurnOnIsCalled() { _powerButton.Press(); _timeButton.Press(); _startCancelButton.Press(); _fakeLight.Received(1).TurnOn(); }
public void UserInterface_DoorOpen_LightOn() { //Act _door.Open(); //Assert _light.Received().TurnOn(); }
public void DoorOpen_LightTurnOn_DoorClose_LightTurnOff() { // One test because you have to open before you can close _door.Open(); _light.Received().TurnOn(); _door.Close(); _light.Received().TurnOff(); }
public void StartCancelPressedInSetTime() { powerButton.Press(); timeButton.Press(); startCancelButton.Press(); fakeLight.Received(1).TurnOn(); }
public void DoorOpened_StateSetPower_ExpectedResultLightTurnOn() { powerButton.Press(); door.Open(); light.Received(1).TurnOn(); }
public void Open_OpenDoor_LightTurnOn() { //act door.Open(); //assert stubLight.Received(1).TurnOn(); }
public void OnDoorOpen_OpenDoor_LightIsTurnedOn() { //act _sut.Open(); //Assert _fakeLight.Received(1).TurnOn(); }
public void OnDoorOpened_stateReady() { // State is READY door.Open(); // Only light should turnOn when READY and door open light.Received(1).TurnOn(); }
public void CloseDoor() { //Act _door.Open(); _door.Close(); //Assert _light.Received(1).TurnOff(); }
public void UserInterfacePower_OnStartCancelPressed_LightOff() { //Act _powerButton.Press(); _startCancelButton.Press(); //Assert _light.Received().TurnOff(); }
public void StartCancelButtonPressed_StateSetTime_ExpectedResult_LightOn() { powerButton.Press(); timeButton.Press(); startCancelButton.Press(); light.Received(1).TurnOn(); }
public void Test_StartButton_LightOn() { _door.Close(); _powerButton.Press(); _timeButton.Press(); _startCancelButton.Press(); _light.Received(1).TurnOn(); }
public void StateSetTime_StartCancelPress_LightCookerOn() { _powerButton.Press(); _timeButton.Press(); //Set state SetTime _startCancelButton.Press(); _light.Received(1).TurnOn(); _cookController.Received(1).StartCooking(50, 1 * 60); }
public void OnStartCancelPressed() { buttonOfPower.Press(); buttonOfTime.Press(); buttonOfstartCancel.Press(); CC.Received().StartCooking(50, 60); light.Received().TurnOn(); }
public void PressPowerButton_PressTimeButton_PressStartButton_TurnOnLight_AssertClearScreen() { //Act _powerButton.Press(); _timeButton.Press(); _startCancelButton.Press(); //Assert _light.Received().TurnOn(); }
public void StartButton_IsPressed_LightTurnOnRecivesACall() { //State maskinen kræver at der trykkes på power-knappen og time-knappen før man kan starte cooking sut_powerButton.Press(); sut_timeButton.Press(); sut_startButton.Press(); light.Received(1).TurnOn(); }
public void Press_pressButtonToActivateEvent_casecalled1() { //act powerButton.Press(); startCancelButton.Press(); //assert stubLight.Received(1).TurnOff(); stubDisplay.Received(1).Clear(); }
public void OnStartCancelPressed() { //test 4 sætter styrken IPowerButton.Press(); //tænder for maskinen ICancelButton.Press(); //asserter på at lys slukker ILight.Received(1).TurnOff(); IDisplay.Received(1).Clear(); }
public void UI_OnDoorOpenClose_Light_OnOff() { _door.Open(); _light.Received(1).TurnOn(); _door.Close(); _light.Received(1).TurnOff(); }
public void DoorOpen_IsInReadyState_LightTurnsOn() { //ARRANGE //Already in ready state by default //ACT door.Open(); //ASSERT lightSubstitute.Received().TurnOn(); }
public void TurnOff_UserPressesStartCancelButtonDuringCooking_LightOff() { //Act _powerButton.Pressed += Raise.Event(); _timerButton.Pressed += Raise.Event(); _startCancelButtonDriven.Press(); _startCancelButtonDriven.Press(); //Assert _light.Received(1).TurnOff(); }
public void Press_StartButtonPressedByUser_StartIsCalled() { //Act powerButton.Press(); timeButton.Press(); startCancelButton.Press(); //Assert fakeLight.Received(1).TurnOn(); }