/// <summary>
        /// Handler for keyboard key press event
        /// </summary>
        private void OnKeyEvent(object sender, EventSourceEventArgs <KeyboardEvent> keyboardEventArgs)
        {
            if (keyboardEventArgs.Data == null)
            {
                return;
            }

            if (!_hotkeyConditionService.ShouldHandleHotkeyEvent(keyboardEventArgs.Data))
            {
                return;
            }


            InputResult?inputResult = null;

            if (keyboardEventArgs.Data.KeyDown != null)
            {
                UserInputKey mappedKey    = _keyMapper.MapToUserInputKey(keyboardEventArgs.Data.KeyDown.Key);
                ModifierKeys modifierKeys = GetModifierKeys();
                inputResult = _keyHandler.OnKeyDown(mappedKey, modifierKeys);
            }
            else if (keyboardEventArgs.Data.KeyUp != null)
            {
                UserInputKey mappedKey = _keyMapper.MapToUserInputKey(keyboardEventArgs.Data.KeyUp.Key);
                inputResult = _keyHandler.OnKeyUp(mappedKey);
            }

            if (inputResult.HasValue && inputResult.Value.HasFlag(InputResult.HideFromOtherApplications))
            {
                keyboardEventArgs.Next_Hook_Enabled = false;
            }
        }
Exemple #2
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        public void ProcessKeyDown(KeyCode key)
        {
            if ((GlobalHandler != null) &&
                !GlobalHandler.OnKeyDown(key))
            {
                return;
            }

            LinkedListNode <IKeyHandler> node = Handlers.First;

            while (node != null)
            {
                if (!node.Value.OnKeyDown(key))
                {
                    break;
                }

                node = node.Next;
            }
        }