// Start is called before the first frame update protected override void Start() { base.Start(); projectiles = GetComponent <ObjectPoolHandler>(); aimer = GetComponent <IKGunAim>(); }
// Start is called before the first frame update void Start() { playerAnimator = GetComponent <Animator>(); rb = GetComponent <Rigidbody>(); aimer = GetComponent <IKGunAim>(); mousePlane = new Plane(Vector3.up, Vector3.zero); }