Exemple #1
0
        public static IList <IJigsawPiece> ScramblePieces(IList <IJigsawPiece> pieces, int rows, int cols)
        {
            var random = new Random();
            var temp   = new List <KeyValuePair <int, int> >();

            foreach (JigsawPieceBase originPiece in pieces)
            {
                int row = random.Next(0, rows);
                int col = random.Next(0, cols);

                while (temp.Exists(t => (t.Key == row) && (t.Value == col)))
                {
                    row = random.Next(0, rows);
                    col = random.Next(0, cols);
                }
                temp.Add(new KeyValuePair <int, int>(row, col));
                IJigsawPiece targetPiece = pieces.Single(p => p.OriginRow == row && p.OriginColumn == col);

                //swap positions
                var tempPoint = new Point(originPiece.Position.X, originPiece.Position.Y);
                originPiece.Position = new Point(targetPiece.Position.X, targetPiece.Position.Y);
                targetPiece.Position = tempPoint;

                //Swap column and row numbers
                int targetColumn = targetPiece.CurrentColumn;
                int targetRow    = targetPiece.CurrentRow;
                targetPiece.CurrentColumn = originPiece.CurrentColumn;
                targetPiece.CurrentRow    = originPiece.CurrentRow;
                originPiece.CurrentColumn = targetColumn;
                originPiece.CurrentRow    = targetRow;
            }
            return(pieces);
        }
Exemple #2
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        private void MovePieces(IJigsawPiece original, IJigsawPiece target)
        {
            if ((original != null) && (target != null))
            {
                this.MovePiece(target, original.Position);
                this.MovePiece(original, target.Position);
                //swap position
                var tempOriginPoint = new Point(original.Position.X, original.Position.Y);
                original.Position = new Point(target.Position.X, target.Position.Y);
                target.Position   = tempOriginPoint;
                //Swap column and row numbers
                int targetX = target.CurrentColumn;
                int targetY = target.CurrentRow;
                target.CurrentColumn   = original.CurrentColumn;
                target.CurrentRow      = original.CurrentRow;
                original.CurrentColumn = targetX;
                original.CurrentRow    = targetY;

                //Adjust Z Index
                int zIndex = (int)original.GetValue(Panel.ZIndexProperty);
                original.SetValue(Panel.ZIndexProperty, zIndex + 1);
                if (this.CheckPieces())
                {
                    MessageBox.Show("You have successfully finished this puzzel", "Congratulations!");
                    this.ShowPicture();
                }
            }
        }
Exemple #3
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        private void MovePiece(IJigsawPiece piece, Point toPoint)
        {
            var uiElement = piece as UIElement;

            if (uiElement != null)
            {
                Canvas.SetLeft(uiElement, toPoint.X);
                Canvas.SetTop(uiElement, toPoint.Y);
            }
        }
Exemple #4
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 private void Piece_MouseUp(object sender, MouseButtonEventArgs e)
 {
     if (this._isDragging)
     {
         this._isDragging = false;
         var pieceView = (JigsawPieceBase)sender;
         pieceView.ReleaseMouseCapture();
         pieceView.SetValue(Panel.ZIndexProperty, 10);
         IJigsawPiece originalModel = this.FindPieceByView(pieceView);
         IJigsawPiece targetModel   = this.FindPieceByMousePosition(e.GetPosition(this.Window.Canvas));
         this.MovePieces(originalModel, targetModel);
     }
 }
        public static IList <IJigsawPiece> CreateImagePuzzelPieces(BitmapImage bitmapImage, int totalCols, int totalRows, double pieceSize, PieceType pieceType)
        {
            var pieces = new List <IJigsawPiece>();

            for (int row = 0; row < totalRows; row++)
            {
                for (int col = 0; col < totalCols; col++)
                {
                    IJigsawPiece jigsawPiece = CreateImagePuzzelPiece(bitmapImage, col, row, pieceSize, pieceType);
                    pieces.Add(jigsawPiece);
                }
            }
            return(pieces);
        }
        public void TestConvertPointWithValidStrings()
        {
            const int rows       = 4;
            const int columns    = 4;
            var       imaeSource = new BitmapImage();
            var       pieces     = new List <IJigsawPiece>();

            for (int row = 0; row < rows; row++)
            {
                for (int col = 0; col < columns; col++)
                {
                    IJigsawPiece jigsawPiece = JigsawPieceFactory.CreateImagePuzzelPiece(imaeSource, col, row, 200, PieceType.SimpleBezier);
                    pieces.Add(jigsawPiece);
                }
            }
            var scrambledPieces = JigsawHelper.ScramblePieces(pieces, rows, columns);

            foreach (var jigsawPiece in scrambledPieces)
            {
                var tempModel = BezierCurveHelper.FindModel(jigsawPiece.CurrentColumn, jigsawPiece.CurrentRow);
                Assert.AreEqual(jigsawPiece.Position, tempModel.Position);
            }
        }
Exemple #7
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 private IJigsawPiece FindPieceByView(IJigsawPiece piece)
 {
     return(this.Pieces.SingleOrDefault <IJigsawPiece>(p => (p == piece)));
 }
Exemple #8
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        private void MovePieces(IJigsawPiece original, IJigsawPiece target)
        {
            if ((original != null) && (target != null))
            {
                this.MovePiece(target, original.Position);
                this.MovePiece(original, target.Position);
                //swap position
                var tempOriginPoint = new Point(original.Position.X, original.Position.Y);
                original.Position = new Point(target.Position.X, target.Position.Y);
                target.Position = tempOriginPoint;
                //Swap column and row numbers
                int targetX = target.CurrentColumn;
                int targetY = target.CurrentRow;
                target.CurrentColumn = original.CurrentColumn;
                target.CurrentRow = original.CurrentRow;
                original.CurrentColumn = targetX;
                original.CurrentRow = targetY;

                //Adjust Z Index
                int zIndex = (int)original.GetValue(Panel.ZIndexProperty);
                original.SetValue(Panel.ZIndexProperty, zIndex + 1);
                if (this.CheckPieces())
                {
                    MessageBox.Show("You have successfully finished this puzzel", "Congratulations!");
                    this.ShowPicture();
                }
            }
        }
Exemple #9
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 private void MovePiece(IJigsawPiece piece, Point toPoint)
 {
     var uiElement = piece as UIElement;
     if (uiElement != null)
     {
         Canvas.SetLeft(uiElement, toPoint.X);
         Canvas.SetTop(uiElement, toPoint.Y);
     }
 }
Exemple #10
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 private IJigsawPiece FindPieceByView(IJigsawPiece piece)
 {
     return this.Pieces.SingleOrDefault<IJigsawPiece>(p => (p == piece));
 }