Exemple #1
0
 public void Hit(IPlayer player)
 {
     SoundEffects.Instance.PlayBumpSound();
     if (count < 10)
     {
         item = new Coin(game, new Vector2(Position.X, Position.Y - 1));
         item.AutoCosume(50);
         item.Velocity = new LVector2(Coin.popVelocity.Vector, Limit <Vector2> .NONE);
         item.Position = new Vector2(Position.X, Position.Y - 1);
         game.WorldLoader.Items.Add(item);
         count++;
         sprite.Bump();
     }
 }