private void Start() { meshAgent = GetComponent <NavMeshAgent>(); IInvertory invertory = GetComponent <IInvertoryData>().Invertory; invertoryLogic = new InvertoryLogic(ref invertory); CharacterController characterController = GetComponent <CharacterController>(); orcAIRotator = new AIOrcRotator(this.transform, 5); orcMove = new AIOrcMove(this.transform, environment, 2f, characterController, meshAgent); AITargeter = new AITarget(this.transform); IOrcMovementInput orcMovementInput = new OrcMovementInput(ref AITargeter); orcMovementInput.DriveUpDirection = Vector3.forward; IOrcMovementLogic orcMovementLogic = new AIOrcMovementLogic(orcMovementInput, meshAgent, this.transform); IAIAttackInput orcAttackInput = new AIOrcAttackInput(AITargeter); IOrcAttackLogic orcAttackLogic = new AIOrcAttackLogic(this.transform, ref orcAttackInput, 2.0f, ref orcMovementLogic); orcAIInput = new AIOrcInput(orcMovementLogic, orcAttackLogic, meshAgent); orcAIRotator.CanRotate = true; orcControl = new OrcControl(ref orcMovementLogic, ref orcMove, ref animator, ref orcAttackLogic, ref orcAIRotator, ref invertoryLogic); commandableData = GetComponent <ICommandableData>(); if (commandableData != null) { commandableData.CommandableUnit = new CommandableUnit(AITargeter); commandableData.EnableComponent(true); } }
void Start() { invertory = GetComponent <IInvertoryData>().Invertory; isDataAvialable = invertory != null && weaponNameHolder != null && ammoHolder != null && invertory.NumberOfStashes != 0; if (isDataAvialable) { builder = new StringBuilder(); UpdateWeaponInfo(invertory.CurrentWeapons); } }
private void Start() { IWeaponData[] weaponsData = GetComponentsInChildren <IWeaponData>(); if (weaponsData.Length != 0) { List <IEquippedWeapon> invertoryItems = CreateInvertory(invertoryStructure.StashStructure, weaponsData.ToList()); invertory = new Invertory(invertoryItems); invertoryLogic = new InvertoryLogic(ref invertory); } else { invertoryLogic = new InvertoryLogic(); } }
public InvertoryLogic(ref IInvertory invertory) { this.invertory = invertory; }