Exemple #1
0
        public void OnPhysicsTriggerExit(Object[] args)
        {
            var sender = args[0] as GameObject;
            var actor  = args[1] as GameObject;

            if (sender == null)
            {
                return;
            }

            interactor.Interaction_Release(this);
            interactorGameObject = null;
            interactor           = null;
            InteractionReleased.Raise(gameObject, actor);
        }