private void OnCollisionEnter(Collision collision) { IInteract object_Hit = collision.gameObject.GetComponent <IInteract>(); if (object_Hit != null) { object_Hit.heal(20); theManager.IveBeenDestroyed(this); Destroy(gameObject); /*if (object_Hit is vehicle) * { * ((vehicle)object_Hit).no_You_see_me(); * }*/ } }