public SingleInstrumentBeatsMatcher(IInstrumentId instrumentId, PatternBeatsTimesList patternBeats, BeatTimesList playedBeats, PatternMatcher.Settings settings) { this.instumentId = instrumentId; this.patternBeats = patternBeats; this.playedBeats = playedBeats; this.settings = settings; }
public SKPoint Coordinates(IInstrumentId instrument, TimeInUnits t) { var instrumentIndex = InstrumentIndex(instrument); var y = gridRect.Top + (instrumentIndex + 1) * settings.LineHeight; var x = gridRect.Left + settings.BeatWidth * t.Index / (float)this.info.UnitsPerBeat.Index; return(new SKPoint(x, y)); }
public SKPoint Coordinates(IInstrumentId instrument, float timeInBeats) { var instrumentIndex = InstrumentIndex(instrument); timeInBeats = RecenterTime(timeInBeats); var y = gridRect.Top + (instrumentIndex + 1) * settings.LineHeight; var x = gridRect.Left + settings.BeatWidth * timeInBeats; return(new SKPoint(x, y)); }
private int InstrumentIndex(IInstrumentId instrument) { var instrumentIndex = instruments.IndexOf(instrument); if (instrumentIndex == -1) { Drumz.Common.Diagnostics.Logger.TellF(Common.Diagnostics.Logger.Level.Error, "Instument not in pattern: {0} not in {1}", instrument.Name, instruments.ToNiceString()); instrumentIndex = instruments.Length; } return(instrumentIndex); }
public static int IndexOf(this IReadOnlyList <IInstrumentId> instruments, IInstrumentId searched) { var result = 0; foreach (var ins in instruments) { if (Equals(ins, searched)) { return(result); } ++result; } return(-1); }
public SimpleSoundId(IInstrumentId instrument, string technique, string mark) { Instrument = instrument; Technique = technique; Mark = mark; }