Exemple #1
0
 private void Construct(GameType gameType, IInputUseCase inputUseCase, IStepCountUseCase stepCountUseCase, SceneLoader sceneLoader)
 {
     _gameType         = gameType;
     _inputUseCase     = inputUseCase;
     _stepCountUseCase = stepCountUseCase;
     _sceneLoader      = sceneLoader;
 }
Exemple #2
0
 public PlayerController(IInputUseCase inputUseCase, IGameStateUseCase gameStateUseCase, CursorView cursorView)
 {
     _inputUseCase     = inputUseCase;
     _gameStateUseCase = gameStateUseCase;
     _cursorView       = cursorView;
 }