/// <summary> /// Initializes the internal state of the component /// </summary> public override void Initialize() { camera = (ICameraService)this.Game.Services.GetService(typeof(ICameraService)); inputManager = (IInputManagerService)this.Game.Services.GetService(typeof(IInputManagerService)); base.Initialize(); }
public override void Initialize() { inputManager = (IInputManagerService)Game.Services.GetService(typeof(IInputManagerService)); base.Initialize(); }
public override void Initialize() { this.Color = Microsoft.Xna.Framework.Graphics.Color.White; this.inputManager = (IInputManagerService)Game.Services.GetService(typeof(IInputManagerService)); this.mouse = inputManager.BetterMouse; base.Initialize(); }
public override void Initialize() { // TODO: Add your initialization code here inputManagerService = (IInputManagerService)this.Game.Services.GetService(typeof(IInputManagerService)); }
/// <summary> /// Initializes the internal state of the camera /// </summary> public override void Initialize() { position = Vector2.Zero; viewMatrix = Matrix.Identity; inputManager = (IInputManagerService)this.Game.Services.GetService(typeof(IInputManagerService)); resolutionService = (IScreenResolutionService)this.Game.Services.GetService(typeof(IScreenResolutionService)); if(this.visibleArea == null) this.visibleArea = new RectangleF2(); base.Initialize(); }