private void OffsetTargetsFromAnchor()
        {
            IInputDevice inputDevice = RTInputDevice.Get.Device;

            if (!inputDevice.WasMoved())
            {
                return;
            }

            float scaleFactor = 1.0f + inputDevice.GetCaptureDelta(_deltaCaptureId).x *SharedSettings.OffsetFromAnchorSensitivity;

            foreach (GrabTarget grabTarget in _grabTargets)
            {
                if (grabTarget == null)
                {
                    continue;
                }
                grabTarget.Transform.position = (_grabSurfaceInfo.AnchorPoint + grabTarget.AnchorVectorSnapshot * scaleFactor);
            }

            CalculateGrabTargetsAnchorVectors();
            SnapTargetsToSurface();
        }
        private void ScaleTargets()
        {
            IInputDevice inputDevice = RTInputDevice.Get.Device;

            if (!inputDevice.WasMoved())
            {
                return;
            }

            foreach (GrabTarget grabTarget in _grabTargets)
            {
                if (grabTarget == null)
                {
                    continue;
                }

                float   scaleFactor = 1.0f + inputDevice.GetCaptureDelta(_deltaCaptureId).x *SharedSettings.ScaleSensitivity;
                Vector3 newScale    = grabTarget.WorldScaleSnapshot * scaleFactor;
                grabTarget.GameObject.SetHierarchyWorldScaleByPivot(newScale, grabTarget.SittingPoint + grabTarget.SittingPlane.normal * grabTarget.OffsetFromSurface);
            }

            CalculateGrabTargetsAnchorVectors();
        }