/// <summary> /// Called when a subsystem has been initialized. /// </summary> /// <param name="args">The event data.</param> public override void OnInitialized(IInitializedArgs args) { if (args.Message != null) { Console.WriteLine(args.Message); } else if (this.initializingMessageWritten) { Console.WriteLine(); } this.initializingMessageWritten = false; }
/// <summary> /// Called when a subsystem has been initialized. /// </summary> /// <param name="args">The event data.</param> void IEventReceiver <IInitializedArgs> .Occurred(IInitializedArgs args) { this.OnInitialized(args); }
/// <summary> /// Called when a subsystem has been initialized. /// </summary> /// <param name="args">The event data.</param> public virtual void OnInitialized(IInitializedArgs args) { }
/// <summary> /// To be called when a subsystem has been initialized. /// </summary> /// <param name="args">The event data.</param> public void Initialized(IInitializedArgs args) { this.Dispatch(args); }