private void CreateMode() { int id = _connexion.InitGameMode(((GameModeInfo)GameModeInfos.CurrentItem).Name); _service.SetCurrentGameMode(id, ((GameModeInfo)GameModeInfos.CurrentItem).Name); _eventAggregator.GetEvent <ChangeViewMainRegionEvent>().Publish(ViewNames.AttenteMenu); }
private void JoinGame() { StopTimer(); CurrentGameMode gameMode = this.CurrentGameModes.CurrentItem as CurrentGameMode; _service.SetCurrentGameMode(gameMode); if (_connexion.AddPlayerToGame(gameMode.Id, _service.GetCurrentPlayer().Id)) { _eventAggregator.GetEvent <ChangeViewMainRegionEvent>().Publish(ViewNames.MainViewGame); } else { _eventAggregator.GetEvent <ChangeViewMainRegionEvent>().Publish(ViewNames.AttenteMenu); } }