// Process all files in the directory passed in, recurse on any directories // that are found, and process the files they contain. public static void ProcessDirectory(string path, IITUserPlaylist parent) { Console.WriteLine("Processing directory '{0}'.", path); if (Directory.Exists(path)) { var dir = new DirectoryInfo(path); IITUserPlaylist folder = null; var isFolder = DirectoryHelper.ContainsDirectories(path); if (isFolder) { var fName = dir.Name; // check if playlist folder exists at current location folder = playlistHelper.Find(fName, ITUserPlaylistSpecialKind.ITUserPlaylistSpecialKindFolder, parent); if (folder == null) { if (parent != null) { folder = (IITUserPlaylist)parent.CreateFolder(fName); } else { folder = (IITUserPlaylist)itunes.CreateFolder(fName); } } } IITUserPlaylist playlist = null; if (DirectoryHelper.ContainsFiles(path)) { var pName = isFolder ? "## Tracks ##" : dir.Name; var playlistLocation = isFolder ? folder : parent; playlist = playlistHelper.Find(pName, ITUserPlaylistSpecialKind.ITUserPlaylistSpecialKindNone, playlistLocation); if (playlist == null) { if (playlistLocation != null) { playlist = (IITUserPlaylist)playlistLocation.CreatePlaylist(pName); } else { playlist = (IITUserPlaylist)itunes.CreatePlaylist(pName); } } var tracks = playlist.Tracks; var trackPaths = new List<string>(); foreach (IITTrack track in tracks) { trackPaths.Add(track.) } string[] fileEntries = Directory.GetFiles(path); foreach (var file in fileEntries) { Console.WriteLine("Processing file '{0}'.", file); playlist.AddFile(file); } } // Recursively process the child folders string[] subDirectories = Directory.GetDirectories(path); foreach (string subDirectory in subDirectories) { ProcessDirectory(subDirectory, folder); } } else { Console.WriteLine("{0} is not a valid directory.", path); } }
// Process all files in the directory passed in, recurse on any directories // that are found, and process the files they contain. public static void ProcessDirectory(string path, IITUserPlaylist parent) { Console.WriteLine("Processing directory '{0}'.", path); if (Directory.Exists(path)) { var dir = new DirectoryInfo(path); IITUserPlaylist folder = null; var isFolder = DirectoryHelper.ContainsDirectories(path); if (isFolder) { var fName = dir.Name; // check if playlist folder exists at current location folder = playlistHelper.Find(fName, ITUserPlaylistSpecialKind.ITUserPlaylistSpecialKindFolder, parent); if (folder == null) { if (parent != null) { folder = (IITUserPlaylist)parent.CreateFolder(fName); } else { folder = (IITUserPlaylist)itunes.CreateFolder(fName); } } } IITUserPlaylist playlist = null; if (DirectoryHelper.ContainsFiles(path)) { var pName = isFolder ? "## Tracks ##" : dir.Name; var playlistLocation = isFolder ? folder : parent; playlist = playlistHelper.Find(pName, ITUserPlaylistSpecialKind.ITUserPlaylistSpecialKindNone, playlistLocation); if (playlist == null) { if (playlistLocation != null) { playlist = (IITUserPlaylist)playlistLocation.CreatePlaylist(pName); } else { playlist = (IITUserPlaylist)itunes.CreatePlaylist(pName); } } var tracks = playlist.Tracks; var trackPaths = new List <string>(); foreach (IITTrack track in tracks) { trackPaths.Add(track.) } string[] fileEntries = Directory.GetFiles(path); foreach (var file in fileEntries) { Console.WriteLine("Processing file '{0}'.", file); playlist.AddFile(file); } } // Recursively process the child folders string[] subDirectories = Directory.GetDirectories(path); foreach (string subDirectory in subDirectories) { ProcessDirectory(subDirectory, folder); } } else { Console.WriteLine("{0} is not a valid directory.", path); } }