Exemple #1
0
 public void ReceiveDamage(float amount /*, Vector3 hitPoint*/) // hitPoint will be available later
 {
     if (amount > 0)
     {
         health.ChangeAmount(-amount);
         //healthSlider.value = health.CurrentValue; //or anyother life bar
     }
     controller.ManageHit();
 }
 public void ReceiveDamage(float amount) // DamageCounter
 {
     if (amount > 0)
     {
         health.ChangeAmount(-amount);
         healthSlider.value = health.CurrentValue;
     }
     player.ManageHit();
 }