public void Setup() { _WarbandRoster = new WarBandRoster(new WitchHuntersWarband()); _WarbandRoster.Name = "MordheimDalTests"; //Logic requires to add a new warrior _WitchHunterCaptain = _WarbandRoster.AddWarrior(new WitchHunterCaptain()) as IHero; _WitchHunterCaptain.AddEquipment(new Sword().Name); _WitchHunterCaptain.AddEquipment(new CrossBow().Name); _WitchHunterCaptain.AddEquipment(new Shield().Name); _WitchHunterCaptain.AddEquipment(new LightArmour().Name); _WitchHunterCaptain.AddSkill(new MightyBlow()); _WitchHunterCaptain.AddSkill(new PitFighter()); _ZealotGroup1 = _WarbandRoster.AddWarrior(new Zealot()) as IHenchMen; _ZealotGroup1.AddEquipment(new Sword()); _ZealotGroup1.AddEquipment(new Sword()); _ZealotGroup1.IncreaseGroupByOne(); _ZealotGroup1.IncreaseGroupByOne(); _ZealotGroup2 = _WarbandRoster.AddWarrior(new Zealot()) as IHenchMen; _ZealotGroup2.AddEquipment(new Bow()); _ZealotGroup2.IncreaseGroupByOne(); _ZealotGroup2.IncreaseGroupByOne(); _ZealotGroup2.IncreaseGroupByOne(); _WarriorPriest = _WarbandRoster.AddWarrior(new WarriorPriest()) as WarriorPriest; _WarriorPriest.AddSpell(new HeartsOfSteel()); _WarriorPriest.AddSpell(new TheHammerOfSigmar()); }