public void Setup()
        {
            _WarbandRoster      = new WarBandRoster(new WitchHuntersWarband());
            _WarbandRoster.Name = "MordheimDalTests";

            //Logic requires to add a new warrior
            _WitchHunterCaptain = _WarbandRoster.AddWarrior(new WitchHunterCaptain()) as IHero;

            _WitchHunterCaptain.AddEquipment(new Sword().Name);
            _WitchHunterCaptain.AddEquipment(new CrossBow().Name);
            _WitchHunterCaptain.AddEquipment(new Shield().Name);
            _WitchHunterCaptain.AddEquipment(new LightArmour().Name);

            _WitchHunterCaptain.AddSkill(new MightyBlow());
            _WitchHunterCaptain.AddSkill(new PitFighter());

            _ZealotGroup1 = _WarbandRoster.AddWarrior(new Zealot()) as IHenchMen;
            _ZealotGroup1.AddEquipment(new Sword());
            _ZealotGroup1.AddEquipment(new Sword());
            _ZealotGroup1.IncreaseGroupByOne();
            _ZealotGroup1.IncreaseGroupByOne();

            _ZealotGroup2 = _WarbandRoster.AddWarrior(new Zealot()) as IHenchMen;
            _ZealotGroup2.AddEquipment(new Bow());
            _ZealotGroup2.IncreaseGroupByOne();
            _ZealotGroup2.IncreaseGroupByOne();
            _ZealotGroup2.IncreaseGroupByOne();

            _WarriorPriest = _WarbandRoster.AddWarrior(new WarriorPriest()) as WarriorPriest;
            _WarriorPriest.AddSpell(new HeartsOfSteel());
            _WarriorPriest.AddSpell(new TheHammerOfSigmar());
        }