private void OnTriggerExit(Collider collider) { if (collider.tag == "Ghost") { animator.SetBool("blinking", false); if (fearRoutine == null) { return; } if (fearRoutine != null) { StopCoroutine(fearRoutine); } fearRoutine = null; healthSystem.DecreaseBPM(); EventManager.Raise(new PlayerChangeBPMEvent(false)); } }