// Update is called once per frame void Update() { // Update the sensor and underlying IHandTracker.updateSensor(); IHandTracker.updateProcessor(); IHandTracker.updateHandTracker(); // Now try and get the current depth frame bool success = IHandTracker.QueryCurrentContourFrame(); if (success) { // If we have a frame, set the texture map to the frame data and display it GetComponent <Renderer>().material.mainTexture = cameraFrame; cameraFrame.SetPixels(IHandTracker.currentContourFrame); cameraFrame.Apply(); } }