protected override IEnumerator SetUp()
        {
            yield return(base.SetUp());

            hudController = DCL.Environment.i.hud.controller;
            hudController.Cleanup();
        }
 public HUDContext(IHUDFactory hudFactory, IHUDController hudController)
 {
     this.factory    = hudFactory;
     this.controller = hudController;
 }