public HLSLShader(string code, IHLSLOptions opts, string path) { CompileOptions = opts; Code = code; WasCompiled = false; SourceFilePath = path; }
public IResultSet Compile(IShader shaderObj, IBackendOptions options) { if ( !(shaderObj is HLSLShader ) ) return null; HLSLShader shaderHLSL = shaderObj as HLSLShader; IHLSLOptions hlslOpts = shaderHLSL.CompileOptions; AMDDriverBackendOptions backendOptions = options as AMDDriverBackendOptions; string shader = shaderObj.Code; if (shaderHLSL.WasCompiledWithErrors) return null; try { // compile here if we must. Recycle existing blob if we can IDXShaderBlob blob = shaderHLSL.CompiledBlob; if ( blob == null ) { if (!shaderHLSL.Compile(m_FXC)) return null; blob = shaderHLSL.CompiledBlob; } IDXShaderReflection reflect = blob.Reflect(); IDXShaderBlob exe = blob.GetExecutableBlob(); if (exe == null) return null; byte[] bytes = exe.ReadBytes(); AMDDriverResultSet rs = new AMDDriverResultSet(reflect ); foreach (IAMDAsic a in m_Driver.Asics) { if (CompileForAsic(backendOptions.Asics, a.Name)) { IAMDShader sh = m_Driver.CompileDXBlob(a, bytes, reflect); rs.Add(sh); } } return rs; } catch( System.Exception ex ) { MessageBox.Show(ex.Message); return null; } }
public IResultSet Compile(IShader shader, IBackendOptions options) { if (!(shader is HLSLShader)) { return(null); } HLSLShader hlsl = (HLSLShader)shader; IHLSLOptions hlslOpts = hlsl.CompileOptions; string text = hlsl.Code; if (!hlsl.WasCompiled) { hlsl.Compile(m_Compiler); } return(new FXCResultSet(hlsl.Messages, hlsl.CompiledBlob)); }
public IResultSet Compile(IShader shader, IBackendOptions options) { if (shader is GLSLShader) { GLSLShader sh = (GLSLShader)shader; IGLSLOptions glOpts = sh.CompileOptions; GLSlang.IShader result = m_Compiler.Compile(sh.Code, glOpts.ShaderType, m_Config, shader.SourceFilePath); return(new GLSLangResultSet(result)); } else if (shader is HLSLShader) { HLSLShader sh = (HLSLShader)shader; IHLSLOptions hlslOpts = sh.CompileOptions; GLSlang.IShader result = m_Compiler.CompileHLSL(sh.Code, hlslOpts, m_Config, shader.SourceFilePath); return(new GLSLangResultSet(result)); } else { return(null); } }
public IResultSet Compile(IShader shader, IBackendOptions options) { if (!(shader is HLSLShader)) { return(null); } HLSLShader hlsl = (HLSLShader)shader; IHLSLOptions hlslOpts = hlsl.CompileOptions; string text = hlsl.Code; if (!hlsl.WasCompiled) { hlsl.Compile(m_Compiler, m_DXIL); } if (!hlsl.RootSigWasCompiled) { hlsl.CompileRootSignature(m_DXIL); } return(new FXCResultSet(hlsl)); }
public HLSLShader(string code, IHLSLOptions opts) { CompileOptions = opts; Code = code; WasCompiled = false; }
public IResultSet Compile(IShader shader, IBackendOptions options) { if (!(shader is HLSLShader) || !(options is CodeXLBackendOptions)) { return(null); } // TODO: Modify CodeXL backend so that it re-uses blob from // FXC backend where available. It'd be nice not to have to // have CodeXL recompile it for us HLSLShader shaderHLSL = shader as HLSLShader; IHLSLOptions hlslOpts = shaderHLSL.CompileOptions; CodeXLBackendOptions backendOptions = options as CodeXLBackendOptions; string text = shader.Code; if (shaderHLSL.WasCompiledWithErrors) { return(null); } string tmpFile = Path.Combine(m_TempPath, "PYRAMID_amdcodexl"); try { StreamWriter stream = File.CreateText(tmpFile); stream.Write(text); stream.Close(); } catch (Exception e) { MessageBox.Show(e.Message, "uh-oh, couldn't create temp file", MessageBoxButtons.OK, MessageBoxIcon.Error); return(null); } string isaPath = Path.Combine(m_TempPath, "pyramid.isa"); string analysisPath = Path.Combine(m_TempPath, "analysis"); string CommandLine = "-s \"HLSL\""; CommandLine = String.Concat(CommandLine, String.Format(" -p {0}", hlslOpts.Target.ToString())); CommandLine = String.Concat(CommandLine, String.Format(" -f {0} ", hlslOpts.EntryPoint)); CommandLine = String.Concat(CommandLine, String.Format(" --DXLocation \"{0}\"", m_D3DCompiler)); CommandLine = String.Concat(CommandLine, String.Format(" --isa \"{0}\"", isaPath)); CommandLine = String.Concat(CommandLine, String.Format(" -a \"{0}\"", analysisPath)); CommandLine = String.Concat(CommandLine, String.Format(" --DXFlags {0} ", hlslOpts.GetD3DCompileFlagBits())); CommandLine = String.Concat(CommandLine, tmpFile); foreach (string asic in m_SupportedAsics) { if (CompileForAsic(backendOptions.Asics, asic)) { CommandLine = String.Concat(CommandLine, " -c ", asic, " "); } } ProcessStartInfo pi = new ProcessStartInfo(); pi.RedirectStandardOutput = true; pi.RedirectStandardInput = true; pi.RedirectStandardError = true; pi.CreateNoWindow = true; pi.Arguments = CommandLine; pi.FileName = m_CodeXL; pi.UseShellExecute = false; string output; try { int TimeOut = 15000; // TODO: Put in options Process p = Process.Start(pi); output = p.StandardOutput.ReadToEnd(); if (p.WaitForExit(TimeOut)) { MessageBox.Show("CodeXL took more than 15 seconds"); } p.Close(); File.Delete(tmpFile); } catch (Exception e) { MessageBox.Show(e.Message, "uh-oh, couldn't run CodeXL", MessageBoxButtons.OK, MessageBoxIcon.Error); return(null); } // Compile results are emitted in one set of files per asic string defaultAsic = ""; CodeXLResultSet results = new CodeXLResultSet(); foreach (string asic in m_SupportedAsics) { if (!CompileForAsic(backendOptions.Asics, asic)) { continue; } if (defaultAsic == "") { defaultAsic = asic; } string isaFile = Path.Combine(m_TempPath, String.Format("{0}_pyramid.isa", asic)); try { string isa = File.ReadAllText(isaFile); results.AddCompileResult(asic, "CodeXL doesn't support IL output for HLSL", isa); File.Delete(isaFile); } catch (Exception) { // may occur in the event of a compile error. } } // Analysis results are emitted in a big CSV file try { string[] lines = File.ReadAllLines(analysisPath); File.Delete(analysisPath); try { // first line is column names string columns = lines[0]; string[] cols = columns.Split(','); // first column is asic, remaining columns are fields we want to display for (int i = 1; i < lines.Length; i++) { string[] data = lines[i].Split(','); string asic = data[0]; Dictionary <string, string> vals = new Dictionary <string, string>(); for (int j = 1; j < cols.Length; j++) { if (!String.IsNullOrEmpty(data[j]) && !String.IsNullOrEmpty(cols[j])) { vals.Add(cols[j], data[j]); } } results.AddAnalysisResult(asic, vals); } } catch (Exception e) { MessageBox.Show(e.Message, "uh-oh. Couldn't parse CodeXL analysis file. Did it change?", MessageBoxButtons.OK, MessageBoxIcon.Error); } } catch (Exception) { // compile error } if (results.ResultCount > 0) { results.DisplayAsic(defaultAsic); return(results); } else { return(null); } }
public IResultSet Compile(IShader shader, IBackendOptions options) { if (shader is GLSLShader) { GLSLShader sh = (GLSLShader)shader; IGLSLOptions glOpts = sh.CompileOptions; GLSlangOptions slangOpts = new GLSlangOptions(); slangOpts.ShaderType = glOpts.ShaderType; slangOpts.Config = m_Config; GLSlang.IShader result = m_Compiler.Compile(sh.Code, slangOpts); return(new GLSLangResultSet(result)); } else if (shader is HLSLShader) { HLSLShader sh = (HLSLShader)shader; IHLSLOptions hlslOpts = sh.CompileOptions; // turn HLSL shader profile into GLSL shader type GLSLShaderType eShaderType; string profile = hlslOpts.Target.ToString(); if (profile.StartsWith("vs")) { eShaderType = GLSLShaderType.VERTEX; } else if (profile.StartsWith("ps")) { eShaderType = GLSLShaderType.FRAGMENT; } else if (profile.StartsWith("gs")) { eShaderType = GLSLShaderType.GEOMETRY; } else if (profile.StartsWith("hs")) { eShaderType = GLSLShaderType.TESS_CONTROL; } else if (profile.StartsWith("ds")) { eShaderType = GLSLShaderType.TESS_EVALUATION; } else if (profile.StartsWith("cs")) { eShaderType = GLSLShaderType.COMPUTE; } else { throw new System.Exception("Don't know what this shader profile is"); } string EntryPoint = hlslOpts.EntryPoint; GLSlangOptions slangOpts = new GLSlangOptions(); slangOpts.ShaderType = eShaderType; slangOpts.Config = m_Config; GLSlang.IShader result = m_Compiler.CompileHLSL(sh.Code, slangOpts, EntryPoint); return(new GLSLangResultSet(result)); } else { return(null); } }