private void AttachActor(LevelBase level, IGraphNodeGroup nodeGroup) { Debug.Assert(level != null); nodeGroup.BhvOnEnter(); level.AttachChild(nodeGroup); }
public void CreateWorld() { m_worldLevel = new WorldLevel(); if (m_worldLevel != null) { m_worldLevel.CreateFirstLevel(); } m_rootNodeGroup = m_worldLevel; if (m_rootNodeGroup != null) { m_rootNodeGroup.BhvOnEnter(); } }