public СleanedСellUIController(IAwardWindow awardWindow, IGold gold, ICatsOnCell cats, ICellUIBuilder builder) { this.awardWindow = awardWindow; this.gold = gold; this.cats = cats; this.builder = builder; }
//private int _gold; //private int _leather; //public int Leather //{ // get { return _leather; } // set { _leather = value; } //} //public int Gold //{ // get { return _gold; } // set { _gold = value; } //} //public Monster() //{ // Gold = this.d6.Roll(); // Leather = this.d4.Roll(); //} public Monster() { if (this is ILeather) { ILeather L = (ILeather)this; //cast monstre => Leather L.Leather = this.d4.Roll(); } if (this is IGold) { IGold G = (IGold)this; //cast monstre => Gold G.Gold = this.d6.Roll(); } }
public void Add(IGold gold) { this.gold = gold; }