Exemple #1
0
        /// <summary>
        /// Creates a first person camera controller.
        /// </summary>
        /// <param name="window">The window.</param>
        /// <param name="speed">The movement speed.</param>
        /// <param name="position">The starting position.</param>
        /// <param name="fieldOfViewY">The field of view y.</param>
        /// <param name="nearClip">The near clip plane.</param>
        /// <param name="farClip">The far clip plane.</param>
        /// <returns>a Camera</returns>
        public static Camera <FirstPerson, Perspective> CreateFirstPersonCameraController(this IGameWindow window, float speed, System.Numerics.Vector3 position, float fieldOfViewY = 90f, float nearClip = 0.1f, float farClip = 1f)
        {
            var perspective = new Perspective(fieldOfViewY, nearClip, farClip);
            var camera      = new Camera <FirstPerson, Perspective>(new FirstPerson(position), perspective);

            window.AddWindowAspectHandling(perspective);
            var movementState = window.AddFirstPersonCameraEvents(camera.View);

            window.UpdateFrame += (s, a) => camera.View.ApplyRotatedMovement(movementState.movement * speed * (float)a.Time);

            return(camera);
        }