public void EnableTacticalCameraTriggers() { if (AreTacticalCameraTriggersEnabled) { throw new InvalidOperationException("Tactical camera is already running."); } AreTacticalCameraTriggersEnabled = true; if (_tacticalCameraSettings.UnlimitedZoomEnabled) { _gameValueService.EnableUnlimitedZoom(); } _gameValueService.DisableFreeCamera(); _gameValueService.EnableZoom(); _gameValueService.EnableCollisionZoomAdjustment(); _gameValueService.EnableAutoCameraAngleAdjustment(); _gameValueService.EnableCenteringCameraBehindCharacter(); _gameValueService.SetCameraZoomDistance(0); _keyHandler = _tacticalCameraKeyHandlerFactory.CreateTacticalCameraKeyHandler(_gameValueService, _tacticalCameraSettings, _gameProcess); _userInputHandler = _userInputHandlerFactory.CreateUserInputHandler ( _keyHandler, _gameValueService ); _userInputHandler.StartProcessingInputEvents(); }
public void DisableTacticalCamera() { if (!IsTacticalCameraEnabled) { return; } _gameValueService.SetCameraZoomDistance(0); _gameValueService.DisableFreeCamera(); _gameValueService.EnableAutoCameraAngleAdjustment(); _gameValueService.EnableCollisionZoomAdjustment(); _gameValueService.EnableZoom(); _gameValueService.EnableCenteringCameraBehindCharacter(); IsTacticalCameraEnabled = false; OnTacticalCameraStateChanged(false); }