Exemple #1
0
 private void UpdateGameState(CatanGame game, IGameUpdate update)
 {
     foreach (var player in game.Players)
     {
         Clients.Client(player.Player.ConnectionId.ToString()).update(update);
     }
 }
Exemple #2
0
        public static void Awake()
        {
            #region addManager

            s_ConfigManager    = AddManager <ConfigManager>();
            s_TimerManager     = AddManager <TimerManager>();
            s_UpdateRunManager = AddManager <UpdateRunManager>();
            s_EventManager     = AddManager <EventManager>();
            s_ResourceManager  = AddManager <ResourceManager>();
            s_UpgradeManager   = AddManager <UpgradeManager>();
            s_ScriptManager    = AddManager <ScriptManager>();
            s_GameFlowManager  = AddManager <GameFlowManager>();

            #endregion

            foreach (var manager in m_ManagerList)
            {
                IGameUpdate gameUpdate = manager as IGameUpdate;
                if (gameUpdate != null)
                {
                    m_UpdateList.Add(gameUpdate);
                }
                IGameFixedUpdate gameFixedUpdate = manager as IGameFixedUpdate;
                if (gameFixedUpdate != null)
                {
                    m_FixedUpdateList.Add(gameFixedUpdate);
                }
            }
            foreach (var manager in m_ManagerList)
            {
                manager.Awake();
            }
        }
Exemple #3
0
 public GameModelUpdateLogic(IGameUpdate gameUpdate,
                             IGameParse gameParse,
                             IGameTeamParse gameTeamParse,
                             IGameTeamUpdate gameTeamUpdate)
 {
     _gameUpdate     = gameUpdate;
     _gameParse      = gameParse;
     _gameTeamParse  = gameTeamParse;
     _gameTeamUpdate = gameTeamUpdate;
 }
Exemple #4
0
        public IGameCommand Decode(IGameUpdate gameUpdate)
        {
            //002x7000000-0040-0000-0000-000000005555x1000y7899
            string commandData  = gameUpdate.GameState.Substring(0, 3);                                 //002
            string playerIdData = gameUpdate.GameState.Substring(3, 36);                                //x7000000-0040-0000-0000-000000005555
            string mainData     = gameUpdate.GameState.Substring(39, gameUpdate.GameState.Length - 39); //10007899

            GameCommands command = GetCommand(commandData);

            IGameCommand gameCommand = new GameCommand
            {
                Command = command,
                Data    = ProcessData(command, playerIdData, mainData, gameUpdate.IPAddress)
            };

            return(gameCommand);
        }
Exemple #5
0
 public void AddIGame(IGameUpdate update)
 {
     callOnCoreUpdate.Add(update);
 }