protected override void OnGameStart(Game game, IGameStarter gameStarterObject) { InformationManager.DisplayMessage(new InformationMessage("LordFromFamily OnGameStart")); if (gameStarterObject.GetType() == typeof(CampaignGameStarter)) { ((CampaignGameStarter)gameStarterObject).AddBehavior(new LordFromFamilyBehavior()); ((CampaignGameStarter)gameStarterObject).LoadGameTexts(string.Format("{0}/Modules/{1}/ModuleData/sue_clan_create_from_family.xml", BasePath.Name, "SueLordFromFamily")); } }