public void OnGameStarted(IGameStartedEvent e) { JesterGame jgame = JesterGames[e.Game.Code]; jgame.GameEnded = false; jgame.CountingDown = false; jgame.JesterInGame = false; jgame.Jesterwin = false; JesterGames[e.Game.Code] = jgame; _logger.LogInformation($"Game is starting."); if (JesterGames[e.Game.Code].JesterOn) { Task.Run(async() => await InformJester(e).ConfigureAwait(false)); } // This prints out for all players if they are impostor or crewmate. foreach (var player in e.Game.Players) { if (JesterGames[e.Game.Code].JesterOn && (player.Character.PlayerInfo.HatId == 27 || player.Character.PlayerInfo.HatId == 84)) { Task.Run(async() => await OffWithYourHat(player).ConfigureAwait(false)); } var info = player.Character.PlayerInfo; var isImpostor = info.IsImpostor; if (isImpostor) { _logger.LogInformation($"- {info.PlayerName} is an impostor."); } else { _logger.LogInformation($"- {info.PlayerName} is a crewmate."); } } }
public void OnGameStarted(IGameStartedEvent e) { AutomuteUsPlugin.Log(TAG, "Game > started"); GamesManager.OnGameStateChanged(e.Game.Code, GameState.TASKS); CheckUpdate(e); }
public void OnGameStarted(IGameStartedEvent e) { _logger.LogInformation($"Game is starting."); game = e.Game; foreach (var player in e.Game.Players) { var info = player.Character.PlayerInfo; var isImpostor = info.IsImpostor; player.Character.SetHatAsync(HatType.NoHat); player.Character.SetPetAsync(PetType.NoPet); player.Character.SetSkinAsync(SkinType.None); if (isImpostor) { player.Character.SetColorAsync(ColorType.Orange); player.Character.SetNameAsync("Seeker"); } else { player.Character.SetColorAsync(ColorType.White); player.Character.SetNameAsync("Hider"); } } impostorTimer.Start(); hideTimer.Start(); }
public void OnGameStarted(IGameStartedEvent e) { Console.WriteLine("Game > started"); foreach (var player in e.Game.Players) { var info = player.Character.PlayerInfo; Console.WriteLine($"- {info.PlayerName} {info.IsImpostor}"); } }
public void OnGameStarted(IGameStartedEvent e) { _logger.LogInformation("Game > started"); foreach (var player in e.Game.Players) { var info = player.Character.PlayerInfo; _logger.LogInformation($"- {info.PlayerName} {info.IsImpostor}"); } }
public void OnGameStarted(IGameStartedEvent e) { _logger.LogInformation("Game {code} > started", e.Game.Code); foreach (var player in e.Game.Players) { var info = player.Character !.PlayerInfo; _logger.LogInformation("- {player} is {role}", info.PlayerName, info.IsImpostor ? "an impostor" : "a crewmate"); } }
public void OnGameStarted(IGameStartedEvent evt) { var code = evt.Game.Code; logger.LogInformation($"[{code}] Game started, muting all clients."); var mute = new MuteAll { ChannelName = $"Impostor {code}" }; executor.Schedule(mute); }
private async Task InformJester(IGameStartedEvent e) { if (JesterGames[e.Game.Code].Jester.Character.PlayerInfo.IsImpostor) { _logger.LogInformation($"- {JesterGames[e.Game.Code].Jester.Character.PlayerInfo.PlayerName} isn't jester but impostor."); await ServerSendChatToPlayerAsync($"You happen to be IMPOSTER! No Jester this game.", JesterGames[e.Game.Code].Jester.Character).ConfigureAwait(false); } else { _logger.LogInformation($"- {JesterGames[e.Game.Code].Jester.Character.PlayerInfo.PlayerName} is indeed jester."); await ServerSendChatToPlayerAsync($"You're indeed the JESTER!", JesterGames[e.Game.Code].Jester.Character).ConfigureAwait(false); JesterGame jgame = JesterGames[e.Game.Code]; jgame.JesterInGame = true; JesterGames[e.Game.Code] = jgame; } }
public void OnGameStarted(IGameStartedEvent e) { _logger.LogInformation($"Game is starting."); Array colorValues = Enum.GetValues(typeof(Api.Innersloth.Customization.ColorType)); Random random = new Random(); foreach (var player in e.Game.Players) { player.Character.SetNameAsync(""); player.Character.SetPetAsync(Api.Innersloth.Customization.PetType.Crewmate); player.Character.SetHatAsync(Api.Innersloth.Customization.HatType.NoHat); player.Character.SetSkinAsync(Api.Innersloth.Customization.SkinType.None); int colIndex = random.Next(colorValues.Length); player.Character.SetColorAsync((Api.Innersloth.Customization.ColorType)colorValues.GetValue(colIndex)); } }
public void OnGameStarted(IGameStartedEvent e) { _logger.LogInformation($"Game is starting."); gameInstancePlayers = new List <PlayerData>(); int players = e.Game.PlayerCount; var host = e.Game.Host.Character; // Store each player in the plugin PlayerData class foreach (var player in e.Game.Players) { var playerC = player.Character; var info = player.Character.PlayerInfo; var isImpostor = info.IsImpostor; gameInstancePlayers.Add(new PlayerData(isImpostor, false, player)); } }
public async ValueTask OnGameStarted(IGameStartedEvent e) { if (!DeactivatedGames.Contains(e.Game)) { List <IClientPlayer> impostors = new List <IClientPlayer>(); ConcurrentDictionary <IClientPlayer, Vector2> frozen = new ConcurrentDictionary <IClientPlayer, Vector2>(); foreach (var player in e.Game.Players) { if (player.Character.PlayerInfo.IsImpostor) { await player.Character.SetColorAsync(ColorType.Red); impostors.Add(player); } else { await player.Character.SetColorAsync(ColorType.Green); } } CodeAndInfos.Add(e.Game, new FreezeTagInfos(impostors, frozen)); } }
public void OnGameStarted(IGameStartedEvent evt) => GameStarted?.Invoke(evt);
public void OnGameStarted(IGameStartedEvent e) { _automuteService.OnGameStarted(e.Game); }
public void OnGameStarted(IGameStartedEvent evt) { OnLobbyStarted?.Invoke(evt); }
public void OnGameStarted(IGameStartedEvent e) { //Instant kill cooldown in among us e.Game.Options.KillCooldown = 0.01f; e.Game.SyncSettingsAsync(); }
public void OnGameStarted(IGameStartedEvent e) { AutomuteUsPlugin.gamesManager.GetGame(e)?.OnGameStarted(e); }
public void GameStart(IGameStartedEvent e) { _proximityHub.Clients.Group(e.Game.Code).GameStarted(); _proximityHub.Clients.Group(e.Game.Code).MapChange(e.Game.Options.Map); }
public async void OnGameStarted(IGameStartedEvent e) { await Bot.Tasks(e.Game.Code.Code); }
public void OnGameStarted(IGameStartedEvent evt) { Interlocked.Increment(ref OnGameStartedCount); }
public void DivideRoles(IGameStartedEvent e) { if (!IsActive()) { return; } Task.Factory.StartNew(() => { var enabledRoles = _roles .Values .Where(r => r.IsOn(e.Game)) .ToList(); enabledRoles.Shuffle(); var suitablePlayers = e.Game.Players.ToList(); var suitableImposters = e.Game.Players.Where(p => p.Character !.PlayerInfo.IsImpostor).ToList(); var suitableCrew = e.Game.Players.Where(p => !p.Character !.PlayerInfo.IsImpostor).ToList(); suitablePlayers.Shuffle(); suitableImposters.Shuffle(); suitableCrew.Shuffle(); foreach (var role in enabledRoles) { if (!CheckAvailability(role, suitablePlayers, suitableImposters, suitableCrew)) { role.SetOff(e.Game); continue; } var needed = role.GetNeededRoles(); var assigned = new IClientPlayer[needed.Length]; for (var i = 0; i < needed.Length; i++) { var roleType = needed[i]; IClientPlayer chosen; if (roleType == RoleType.Imposter) { chosen = suitableImposters.First(); suitableImposters.Remove(chosen); suitablePlayers.Remove(chosen); assigned[i] = chosen; } else if (roleType == RoleType.Crewmate) { chosen = suitableCrew.First(); suitableCrew.Remove(chosen); suitablePlayers.Remove(chosen); } else { chosen = suitablePlayers.First(); suitablePlayers.Remove(chosen); if (suitableImposters.Contains(chosen)) { suitableImposters.Remove(chosen); } else { suitableCrew.Remove(chosen); } } assigned[i] = chosen; } role.SetPlayerRoles(e.Game, assigned); } }, TaskCreationOptions.LongRunning); }