public static async Task<IEnumerable<ServerQueryResult>> ServersQuery( this IEnumerable<ServersQuery> serverQueryInfos, IGameServerQueryHandler service) { var result = Enumerable.Empty<ServerQueryResult>(); foreach (var q in serverQueryInfos) result = Enumerable.Concat(result, await service.Query((dynamic) q).ConfigureAwait(false)); return result; }
public static async Task <SourceServersQuery> FakeSourceServerQuery(this IGameServerQueryHandler mediator, ISupportServers game) { SourceServersQuery parameters = null; A.CallTo(() => mediator.Query(A <SourceServersQuery> ._)) .Invokes((SourceServersQuery x) => parameters = x) .ReturnsLazily(() => Task.FromResult(default(IEnumerable <ServerQueryResult>))); await game.QueryServers(mediator); return(parameters); }
public ServerList(ISupportServers game, UserSettings settings, IEventAggregator eventBus, IGameServerQueryHandler queryHandler, IGameContext gameContext) { _eventBus = eventBus; _queryHandler = queryHandler; _gameContext = gameContext; _settings = settings; _listTimer = new TimerWithElapsedCancellationAsync(GetTimerValue(), ListTimerElapsed, null); _serverTimer = new TimerWithElapsedCancellationAsync(ServerUpdateFrequency, ServerTimerElapsed); Game = game; Filter = Game.GetServerFilter(); ServerQueryQueue = new ServerQueryQueue(); }
public static async Task <IEnumerable <ServerQueryResult> > ServersQuery( this IEnumerable <ServersQuery> serverQueryInfos, IGameServerQueryHandler service) { var result = Enumerable.Empty <ServerQueryResult>(); foreach (var q in serverQueryInfos) { result = Enumerable.Concat(result, await service.Query((dynamic)q).ConfigureAwait(false)); } return(result); }
public override Task <IEnumerable <ServerQueryResult> > QueryServers( IGameServerQueryHandler queryHandler) { switch (Settings.ServerQueryMode) { case ServerQueryMode.All: return(serverQueries.ServersQuery(queryHandler)); case ServerQueryMode.Gamespy: return(queryHandler.Query(gamespyServersQuery)); case ServerQueryMode.Steam: return(queryHandler.Query(sourceServersQuery)); default: throw new InvalidOperationException("Unknown server query: " + Settings.ServerQueryMode); } }
public virtual Task<IEnumerable<ServerQueryResult>> QueryServers(IGameServerQueryHandler queryHandler) { return queryHandler.Query(serverQueryInfo); }
public override Task<IEnumerable<ServerQueryResult>> QueryServers(IGameServerQueryHandler queryHandler) { return queryHandler.Query(TakeOnHelicoptersGame.queryHandler); }
public override Task<IEnumerable<ServerQueryResult>> QueryServers( IGameServerQueryHandler queryHandler) { switch (Settings.ServerQueryMode) { case ServerQueryMode.All: return serverQueries.ServersQuery(queryHandler); case ServerQueryMode.Gamespy: return queryHandler.Query(gamespyServersQuery); case ServerQueryMode.Steam: return queryHandler.Query(sourceServersQuery); default: throw new InvalidOperationException("Unknown server query: " + Settings.ServerQueryMode); } }
public override Task<IEnumerable<ServerQueryResult>> QueryServers(IGameServerQueryHandler service) { throw new NotImplementedException(); }
public override Task <IEnumerable <ServerQueryResult> > QueryServers(IGameServerQueryHandler service) { throw new NotImplementedException(); }
public abstract Task<IEnumerable<ServerQueryResult>> QueryServers(IGameServerQueryHandler queryHandler);
public override Task <IEnumerable <ServerQueryResult> > QueryServers(IGameServerQueryHandler queryHandler) => queryHandler.Query(serverQueryInfo);
public abstract Task <IEnumerable <ServerQueryResult> > QueryServers(IGameServerQueryHandler queryHandler);
public override Task<IEnumerable<ServerQueryResult>> QueryServers(IGameServerQueryHandler queryHandler) => queryHandler.Query(serverQueryInfo);
public override Task <IEnumerable <ServerQueryResult> > QueryServers(IGameServerQueryHandler queryHandler) => queryHandler.Query(TakeOnHelicoptersGame.queryHandler);