Exemple #1
0
 /// <summary>
 /// 写入字节流
 /// </summary>
 /// <param name="aByte"></param>
 /// <param name="m_Response"></param>
 protected static void WriteByte(IGameResponse m_Response, byte aByte)
 {
     byte[] outputStream = new byte[1];
     outputStream[0] = aByte;
     //m_Response.OutputStream.Write(outputStream, 0, outputStream.Length);
     m_Response.Write(outputStream);
 }
Exemple #2
0
 /// <summary>
 /// 内部输出Action的值
 /// </summary>
 /// <returns>无</returns>
 protected void InternalWriteAction(IGameResponse response)
 {
     foreach (object obj in arrayList)
     {
         Type type = obj.GetType();
         if (type == typeof(String))
         {
             WriteString(response, Convert.ToString(obj));
         }
         else if (type == typeof(double))
         {
             WriteDouble(response, Convert.ToDouble(obj));
         }
         else if (type == typeof(float))
         {
             WriteFloat(response, Convert.ToSingle(obj));
         }
         else if (type == typeof(Int64))
         {
             WriteLong(response, Convert.ToInt64(obj));
         }
         else if (type == typeof(Int32) || type.IsEnum)
         {
             WriteDWord(response, Convert.ToInt32(obj));
         }
         else if (type == typeof(Int16))
         {
             WriteWord(response, Convert.ToInt16(obj));
         }
         else if (type == typeof(Byte))
         {
             WriteByte(response, Convert.ToByte(obj));
         }
         else if (type == typeof(bool))
         {
             WriteBool(response, Convert.ToBoolean(obj));
         }
         else if (type == typeof(DataStruct))
         {
             DataStruct ds = ((DataStruct)obj);
             ds.WriteActionNum(response);
             ds.InternalWriteAction(response);
         }
         else if (type == typeof(byte[]))
         {
             //By Seamoon已序列化好的内容,直接写入
             var bytes = (byte[])(obj);
             WriteDWord(response, bytes.Length);
             response.Write(bytes);
         }
     }
 }
Exemple #3
0
 /// <summary>
 /// 写入字节流
 /// </summary>
 /// <param name="aValue"></param>
 /// <param name="response"></param>
 protected static void WriteWord(IGameResponse response, Int16 aValue)
 {
     byte[] outputStream = BitConverter.GetBytes(aValue);
     response.Write(outputStream);
 }
Exemple #4
0
 /// <summary>
 /// 写入字节流
 /// </summary>
 /// <param name="aByte"></param>
 /// <param name="m_Response"></param>
 protected static void WriteByte(IGameResponse m_Response, byte aByte)
 {
     byte[] outputStream = new byte[1];
     outputStream[0] = aByte;
     //m_Response.OutputStream.Write(outputStream, 0, outputStream.Length);
     m_Response.Write(outputStream);
 }
Exemple #5
0
 /// <summary>
 /// 写入字节流
 /// </summary>
 /// <param name="aValue"></param>
 /// <param name="response"></param>
 protected static void WriteWord(IGameResponse response, Int16 aValue)
 {
     byte[] outputStream = BitConverter.GetBytes(aValue);
     response.Write(outputStream);
 }
Exemple #6
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="response"></param>
 /// <param name="aValue"></param>
 protected static void WriteBool(IGameResponse response, Boolean aValue)
 {
     byte[] outputStream = BitConverter.GetBytes(aValue);
     response.Write(outputStream);
 }
Exemple #7
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="response"></param>
 /// <param name="aValue"></param>
 protected static void WriteFloat(IGameResponse response, float aValue)
 {
     byte[] outputStream = BitConverter.GetBytes(aValue);
     response.Write(outputStream);
 }
Exemple #8
0
 /// <summary>
 /// 内部输出Action的值
 /// </summary>
 /// <returns>无</returns>
 protected void InternalWriteAction(IGameResponse response)
 {
     foreach (object obj in arrayList)
     {
         Type type = obj.GetType();
         if (type == typeof(String))
         {
             WriteString(response, Convert.ToString(obj));
         }
         else if (type == typeof(double))
         {
             WriteDouble(response, Convert.ToDouble(obj));
         }
         else if (type == typeof(float))
         {
             WriteFloat(response, Convert.ToSingle(obj));
         }
         else if (type == typeof(Int64))
         {
             WriteLong(response, Convert.ToInt64(obj));
         }
         else if (type == typeof(Int32) || type.IsEnum)
         {
             WriteDWord(response, Convert.ToInt32(obj));
         }
         else if (type == typeof(Int16))
         {
             WriteWord(response, Convert.ToInt16(obj));
         }
         else if (type == typeof(Byte))
         {
             WriteByte(response, Convert.ToByte(obj));
         }
         else if (type == typeof(bool))
         {
             WriteBool(response, Convert.ToBoolean(obj));
         }
         else if (type == typeof(DataStruct))
         {
             DataStruct ds = ((DataStruct)obj);
             ds.WriteActionNum(response);
             ds.InternalWriteAction(response);
         }
         else if (type == typeof(byte[]))
         {
             //By Seamoon已序列化好的内容,直接写入
             var bytes = (byte[])(obj);
             WriteDWord(response, bytes.Length);
             response.Write(bytes);
         }
     }
 }
Exemple #9
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="response"></param>
 /// <param name="aValue"></param>
 protected static void WriteFloat(IGameResponse response, float aValue)
 {
     byte[] outputStream = BitConverter.GetBytes(aValue);
     response.Write(outputStream);
 }
Exemple #10
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="response"></param>
 /// <param name="aValue"></param>
 protected static void WriteDouble(IGameResponse response, double aValue)
 {
     byte[] outputStream = BitConverter.GetBytes(aValue);
     response.Write(outputStream);
 }