public async Task <Unit> Handle(Faul request, CancellationToken cancellationToken)
        {
            await ValidateGame(request.GameId);

            var isSuccesful = await gameRepository.AddFaul(new Persistence.Entities.Faul()
            {
                GameId = request.GameId, PlayerNumber = request.PlayerNumber, Team = request.Team
            });

            if (!isSuccesful)
            {
                throw new Exception($"Faul with gameid :{request.GameId} couldnt be added");
            }

            await this.eventBus.Publish(new PlayerHasFauled(request.GameId, request.Team, request.PlayerNumber));

            return(Unit.Value);
        }