Exemple #1
0
 public void ProcessData(GamePlayer player, GSPacketIn data)
 {
     lock (Data._syncStop)
     {
         //if (_gameState != eGameState.FREE)
         if (_gameState == eGameState.PLAY || _gameState == eGameState.LOAD || _gameState == eGameState.OVER)
         {
             _processor.OnGameData(this, player, data);
         }
     }
 }