IEnumerator EnterGame() { yield return(currentGamePlayData.OnEnterGame()); isGaming = true; yield return(GamePlayTask()); }
IEnumerator EnterGame() { // yield return currentGamePlayData.OnEnterGame(); var enterGameTask = currentGamePlayData.OnEnterGame(); yield return(new WaitForTaskCompletion(enterGameTask)); isGaming = true; yield return(GamePlayTask()); }