public void ApplyOption(IGameOption option) { option.ImpactPlayer(this); NutrientSet Delta = new NutrientSet(); option.AdjustNutrients(Delta); // Now Adjust Based on Targets. // Adjust Based on Deltas. }
public void ApplyOption(IGameOption option) { option.AdjustNutrients(this); }
public void AdjustNutrients(NutrientSet n) { _parent.AdjustNutrients(n); }