/// <summary> /// 读取数据 /// </summary> /// <returns></returns> public int QueryData() { m_data.Clear(); Game game = Game.Instance; if (game == null || game.mGameClient == null) { return(0); } IGameObj obj = null; if (role) { obj = game.mGameClient.GetCurrentPlayer(); } else { obj = GameSceneManager.mScene; } if (obj == null) { return(0); } GameRecord gRecord = obj.GetGameRecordByName(m_recordName); if (gRecord == null) { return(0); } int rows = gRecord.GetRowCount(); on_record_add_row(m_recordName, 0, rows); return(rows); }
public void CloneObj(ref IGameObj obj, ref IGameObj cloneObj) { Dictionary <string, GameProperty> mPropSet = cloneObj.PropSets(); foreach (KeyValuePair <string, GameProperty> kvp in mPropSet) { string key = kvp.Key; obj.UpdateProperty(ref key, kvp.Value.propValue.Clone()); } VarList recordList = new VarList(); cloneObj.GetRecordList(ref recordList); int count = recordList.GetCount(); for (int i = 0; i < count; i++) { string recordName = recordList.GetString(i); GameRecord record = cloneObj.GetGameRecordByName(recordName).Clone(); obj.AddRecord2Set(recordName, ref record); } }