public async void Check_GameMode() { IGameModeRepository sut4 = GetInMemoryGameModeRepository(); IEnumerable <Library.Models.GameMode> gms = await sut4.GetGameModes(); //var cat1 = cats.ToList(); //var cat2 = cat1[0].CategoryString; //int cat = 2; //String cat = await sut.GetCategoryById(3); String gm1 = await sut4.GetGameModeById(1); String gm2 = await sut4.GetGameModeById(2); //Assert.True(gms.ToList().Count() == 1); //Assert.True(gm1 == "Normal"); //Assert.True(gm2 == "Hard"); }
public GameModeController(IGameModeRepository gameModeRepo) { _gameModeRepo = gameModeRepo; }
public GameModeController(IGameModeRepository gameModeRepository) { _modeRepo = gameModeRepository; }