public int ReceiveData(object gameMemory)
        {
            try
            {
                _gameMemory = (IGameMemoryMGU)gameMemory;

                if (_isOverlayReady)
                {
                    UpdateOverlay();
                    RenderOverlay();
                }
                else
                {
                    CreateOverlay();
                }
            }
            catch (Exception ex)
            {
                _hostDelegates.ExceptionMessage(ex);
            }
            finally
            {
                if (_graphics != null && _graphics.IsInitialized)
                {
                    _graphics.EndScene();
                }
            }

            return(0);
        }
Exemple #2
0
        public MainWindow()
        {
            InitializeComponent();

            DataContext = Plugin.Models.AppView;
            _gameMemory = Plugin.Models.AppView.GameMemory;
            _options    = Plugin.Models.AppView.Options;

            ToggleAttachWindow(true);

            _options.PropertyChanged            += Options_PropertyChanged;
            _gameMemory.Process.PropertyChanged += Process_PropertyChanged;
        }