public ManageGameStateFilter(IGameLifetimeService gameLifetimeService, GameState[] allowedStates, Game game) { _gameLifetimeService = gameLifetimeService; _allowedStates = allowedStates; _game = game; }
public BattleController(IStatisticsService statisticsService, IBattleService battleService, ICreationService creationService, ICoordinatesParser coordinatesParser, IGameLifetimeService gameLifetimeService, Game game) { _statisticsService = statisticsService; _battleService = battleService; _creationService = creationService; _coordinatesParser = coordinatesParser; _gameLifetimeService = gameLifetimeService; _game = game; }