Exemple #1
0
        private void OnNewBoardStateAvailable(BoardState boardState)
        {
            if (boardState?.CurrentMover.PlayerType == PlayerType.BottomPlayer)
            {
                var boardAnalysis = gameFactory.GetGameAnalysis(boardState);

                allPossibleWalls = boardAnalysis.GetPossibleWalls();

                boardAnalysis.GetPossibleMoves()
                .Select(move => new PlayerState(null, move, -1))
                .Do(PossibleMoves.Add);
            }
            else
            {
                DisablePlacement();
            }
        }